artois's Forum Posts

  • 6 posts
  • How can i create an on/off switch that uses the same key to activate it?

    I know there must be a bunch of different ways but I cant get them to work.

    The following works fine when I use two different keys, like numpad 1 and numpad 2.

    But when I set both to one key like numpad 1, nothing happens at all.

    If someone could let me what am missing here I would appreciate any help.

    start of lay out: "switch" set to not mirrored

    1. Key numpad 1 pressed on keyboard = Set "switch" to mirrored

    "Player" overlapping "switch"

    "switch" is mirrored (inverted,

    there is no other mirror option)

    2. Key numpad 1 pressed on keyboard = Set "switch" to not mirrored

    "Player" overlapping "switch"

    "switch" is mirrored (not inverted)

    I tried the same thing with two animations, even tried two separate switches that spawn each other.

  • I tried exporting to WEB HTML 5 "Publish to web to run in a browser"

    The zip file has a bunch of files in it, none of which run the game.

    Any help would be appreciated

  • I created a second layout, the layout only (no second event sheet). Copied everything over from my first lay out to the second. When I play the second layout it does not include any of the collision, global variables etc as the first. I have selected "Event sheet 1" under Even sheet in the layout properties but that didn't do it. I also tried duplicating the original layout completely from the project bar but a second tab wasn't created on the top next the Layout 1. Any help would be much appreciated

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  • How do I show a display of my current ammo totoal?

    Ive learned how to use a text to display a global variable, like Score. I cannot figure out how to make it display an instance variable like ammo. Appreciate any help Thanks

  • Thanks!

  • I am trying to add pillars and walls to a top down game, when i add the solid behavior to the pillars, my character cannot move through them but other objects still can. "Solid: Make the object impassable, so other object cannot move or fall through it". Not sure what I am missing, appreciate any advice

  • 6 posts