artbyj's Forum Posts

  • 12 posts
  • works ! tried "for every" before but it refused to work because it was sitting above my "every 2.4s"

    thanks alot !

  • hello

    i use a sprite-object as a base for my particle spawning (1_amber_particle)

    <img src="http://i.imgur.com/Fr3npcm.jpg" border="0" />

    this creates the particle effect for my first instance of 1_amber_particle

    but when i copy 1_amber_particle - construct does not spawn objects for the newly created instance

    how do i tell construct to spawn objects (like i specified in the image) for every 1_amber_particle sprite upon start of layout ?

    thanks in advance !

    much appreciated !

  • works !

    thank you !

  • hello

    example

    i got a moving platform going up and down

    that platform has a rotating block attached to it (like a swinging arm)

    the connections/links can be done via pin

    movement is done via bullet or simulated movement

    is there a way to place multiple instances of that swing-arm-platform mechanic without re-adding sprites and pin/movement events for each platform ?

    if i place 5 swing-arm sprites and 5 platforms - how would construct2 know which arm belongs to which platform

    thanks in advance

    much appreciated !

  • edit : thanks ! found it

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  • hello

    i got my player movement and mechanics set up layout 1 with about 70 events

    if i want to create another level i need another layout - that new layout is empty upon creation and it makes me wonder - how do i get my events that define mechanics/movement into the new level/layout

    i can do it if i copy and paste all my events over to the new layout but that puts me beyond the 100event limit

    is there any other way to re-use / recycle previously build mechanics on multiple levels without recreating them on every new layout and thus going beyond the 100event limit ?

    thanks in advance !

    <img src="smileys/smiley11.gif" border="0" align="middle" />

  • thanks again ! <img src="smileys/smiley27.gif" border="0" align="middle" />

  • hello

    how do i make UI elements ( healthbar ) stay in the same relative position ?

    im currently using the anchor behavior but my healthbar still moves/twitches/sways around when i move my player sprite

    thanks in advance !

  • thank you ! :D

  • hello

    been checking a few tutorials about transitions from one layout to another but i could not figure out how to actually create more layouts.

    if i wish to add multiple levels and a main manu to my game - i need more than one layout correct ?

    im working with the free version

    thanks in advance !

  • thanks !

    i would need to add 2 sets of animations too yes ?

    and condition them via variables so that i get the proper walk animation for the right character

    i think thats what being mixed up at the moment

    while i move - the game is still using of the original characters walk animation sprites

    thanks !

  • hello

    i was wondering if its possible to change the players sprite or the player controlled sprite by the press of a button ?

    example : if i like my player dude to be transformed into a bird or other humanoid / non humanoid things

    currently digging my way thru the tutorial section but i am very new to this and not quite sure on what things i need to be looking at or if its possible at all

    right now i change the animation (sprite) on button press but there are alot of issue i need to fix

    any help is appreciated

    thanks in advance !

  • 12 posts