arrjayjee's Forum Posts

  • I used this tutorial here to add a simple ladder to my game:

    scirra.com/tutorials/591/a- ... latformers

    However, when I jump on to a ladder or fall on to a ladder, vertical momentum is retained and the player slides up or down the ladder without player input.

    How do I stop this from happening?

    I've attached my .capx so you can have a look.

  • I couldn't get Audacity to get the N64 sound-bytes to work but I did manage to get my own recorded audio working as a placeholder test. Thanks very much guys.

  • Oh OK. Thanks for the heads up.

    Any suggestions on how to re-encode the WAV files to be suitable for Construct 2?

  • I'm using the Steam version and just had to opt in to beta versions to get around the memory leak with the text boxes in the current stable Steam build.

    I'll try deleting and re-installing and see if that helps.

  • I'm trying to get some audio working in my game using place-holder sounds but I keep getting the same error.

    These is the error message I get when trying to import audio.

    And this is what it looks like when I try to get audio to play.

    I get a message telling me no audio has been imported when the "failed OGG conversion" are still sitting in the Sounds directory.

    Any help?

  • Since the latest update was pushed through on Steam I'm getting some massive slow-down and unresponsiveness with Construct 2. After being open for ten minutes to half an hour the program will become so sluggish it will take seconds to register a click on an event in the event sheet.

    I've checked system resources and there's nothing out of the ordinary happening, my CPU and RAM are sitting where they usually are, it's just Construct 2 that is slowing down.

    Any ideas?

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  • I don't want to rotate the sprayer I want to rotate the individual particles (i.e. when the particle effect sprays out triangles I want the triangles to spin). Sorry for not being more clear in my post.

  • I'd like the particles in my particle effect to randomly rotate but the angle variable seems only to effect the movement direction of the particle and not the image of the particle.

    Any ideas?

  • Is there a way to adjust the Z order of a layer across all layouts? There are some things I always want to be visible over the terrain, and some things always hidden when colliding with terrain. Is there a "master Z layer" list that will let do this easily without manually altering every layout?

  • I'd like to export a layout so that I can draw over the top of it to create a background separated from the hitbox terrain and then import the new image as a background layer.

    What's the easiest way to create an image file of a layout?

  • Thank you! I can see what the problem here was. Thank you so much.

    Also, thank you for the kind encouragement with the renamed .capx

  • OK, sorry to double post but I've been playing around with the conditions some more. The problem is with the animation itself and I don't know why. Even if I set the event condition to "PlayerHitBox is not on the floor" the jump animation still gets stuck on the first frame and does not progress.

    Can anybody help me figure out where I went wrong here?

    The jump animation plays fine in the platform tutorial I created a week or so ago.

  • I've just implemented that suggestion korbaach but the jumping animation is still freezing on the first frame and not playing through and the falling animation isn't running at all.

  • I didn't know about the plain text URL limit. I've attached the .capx to the original comment.

  • I'm making a platform game but the jump animation isn't playing when the player jumps and the fall animation isn't playing on the way down either.

    Maybe I'm just tired and cranky but this is driving me nuts.

    If someone could take a look at it for me I would be extremely grateful.

    I've attatched my .capx.