arrasia's Forum Posts

  • Is possible convert this:

    c2rexplugins.weebly.com/rex_youtube_player.html

    I try all, but is imposible for me

    :(

    I need youtube embeb en C3

    Help me

  • Is possible convert this:

    c2rexplugins.weebly.com/rex_youtube_player.html

    I try all, but is imposible for me

    :(

    I need youtube embeb en C3

    Help me

  • I have a problem exporting my games on Android (to in C2 and C3).

    When the user does not touch the screen for a while, because the game does not require any action, the phone shuts down.

    Is there any way to prevent the phone from entering suspend mode by not touching it?

  • Hello!!

    I have a problem exporting my games on Android.

    When the user does not touch the screen for a while, because the game does not require any action, the phone shuts down.

    Is there any way to prevent the phone from entering suspend mode by not touching it?

    Thank you

  • Wow!!!

    admob is not a similar of adsense?

  • Hi

    I upload my game in google play with admob to monetize . My question is , if I want to monetize a version of the game to browser , how do I do it ? Is there a adsense for it?

    Thanks

  • I dont study game design.

    In GOOGLE PLAY I helped an American friend , but I think it still has not been updated text.

  • Sorry for my poor english!!!

  • Hi,

    This is my first game in Construct 2.

    I work hard around 2 mounth (not are super critical)

    Enjoy!!

    Trailer

    Subscribe to Construct videos now

    android

    https://play.google.com/store/apps/deta ... .zombiesup

    itunes

    COMING SOON (this process is a hell!!!!)

  • Itunes send me this message

    Please help! !

    Missing 64-bit support - Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

    Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the "aps-environment" entitlement. See "Provisioning and Development" in the Local and Push Notification Programming Guide for more information. If your app does not use the Apple Push Notification service, no action is required. You may remove the API from future submissions to stop this warning. If you use a third-party framework, you may need to contact the developer for information on removing the API.

  • Thanks people!!!

    I try it!!

  • Hi!!!

    I am a problem with a bullet in a game.

    The bullet goes very fast to create the feeling of shooting. But the problem is in device with low framerate, the bullet is just 2 frames , and fails to impact with objects because not draw the collision.

    Is there any solution to force the bullet draw all frames?

    Thanks

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  • When I do a Android game, I use "crosswalk android", because in native android is very slow.

    In IOS, what method I choose equivalent a Crosswalk Android ?

    Thanks!!

  • Thanks!

    Is correct this example?

  • Hi!!

    I need the fire rate is some in all devices, but if the device is slower (mobile), the bullet rate is diferente:

    is correct my configuration?

    Thanks!!!