wow! thanks! it helped me out loads. thank you my mate. C:
umm... can you send me a capx file.. to complicated for noob like me!
Trying to make a code where a turret will be pushed back a significant distance when it fired a shot.
nevermind! Fixed it. thanks dude! c:
I guess all the hope is gone? :c
also, how exactly did you form that code? What blocks do i need to place together in order for it to work?
how much will the valuable of the instance variable be?
this made it even worse, now the turret instantly made a million copies of itself once placed down...
By the way, the turret is actually connected via a turretbase.
can you send a capx file to demonstrate this? I have no idea what containers are or the code.
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An option where (on mouse click rocket turret, spawn another object (the button) then, on button clicked, change animation frame to 1 (To change the appearence of the turret) )
tower. Once i upgrade one tower, all turrets of the same type get upgraded.
I have created a upgrade button for my tower defense game and sucessfully made upgradeble turrets to increase firepower. But i found something faulty, Once I upgraded the tower, ALL the other same turrets on the screen get upgraded. How do i fix this? I want only one turret to be upgraded.
Thanks. it works!
Tried it, dint work
I wanted to make a system where if the mouse hovered above a tower it will show a "upgrade" button. I got that working, but the button would stay there forever. is there any way to get the button to be destroyed once your cursor has passed it?