Aritz's Forum Posts

  • I use this value for other tasks without problems. Anyway, if the value is 1 in all sprites, the problem is that each cSprite would be positioned to each own cBase, and not all of them to the same. In the first example, only two objects are picked as expected, but in the second one, all sprites in the scene. If I am not wrong, when you pick or use an sprite in a container, automatically the rest is picked too.

  • Hi. I am using familes and containers to glue objects and character in my game. I have two families for now: cBase and cSprite, one for collision and others calcs and the other the sprite itself. Here how it looks.

    <img src="http://dl.dropbox.com/u/472186/Construct/Forums/Irudiak/containerPicking1.png">

    Actually works well. But if there are many sprites in screen, and there is only one character moving, it is a waste of performance to move all sprites to their own base. So what I want is move sprites if only the base is moving. I have done this, but it does not work, because it picks all sprites in the escene. I have tried using For each loops too.

    <img src="http://dl.dropbox.com/u/472186/Construct/Forums/Irudiak/containerPicking2.png">

  • Thanks tulamide!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What I need to write to use Pythagoras' theorem like an expression? Or there is an alternative expression in system/math?

    <img src="http://dl.dropbox.com/u/472186/Construct/Forums/Irudiak/pitagoras.jpg">

  • ELSE condition looks that it does not work properly with sub-events inside.

  • [quote:kgez78w6]So instead of using OR you could just check if sCamera-isMoving + rLight-isMoving is greater than 0.

    Thanks, simple and clean solution

  • I have never used OR and ELSE conditions in my projects. Usually I get runtime errors, but I think it is a waste of resources. So, here is an example, where I have insert an OR condition, but gives me a runtime error. What is wrong?

    <img src="http://dl.dropbox.com/u/472186/Construct/Forums/Irudiak/or.jpg">

  • Well, I have made a new sprite, with same private variables, and I have replaced the old sprite with the new one. Now works perfectly. Looks like a bug.

    NugMan - Thanks for the advice. I have tryed, but the bug persists in the new project.

  • Mainly pencil+paper, scanner, photoshop, and 3ds max for animations(even for 2d).

    You can try Artrage, it has a freeware version.

    And Anime Studio it is a very good 2d animation tool too.

  • Nothing happens changing between default and use expression

  • Hi. I am having some problems with one sprite in my game. When I try to modify a private variable with actions, there is no any drop down list to chosse one. This works with all other objects in the game. I am doing something wrong, or it is some kind of bug? If I put manually a private variable, it does not work.

    <img src="http://dl.dropbox.com/u/472186/Construct/Forums/Irudiak/pVariables.jpg">

  • Could be a modification or option for containers. The containers for editing in the layout editor are very messy, especially on characters and objects in the scene consisting of several sprites.

  • It is quite old but I think it is a must to see. It has spanish subtitles but it is very visual to understand. I don?t know it is the right place to post it but I think it is a very good resource/inspiration/tutorial.

    part 1:

    part 2:

  • There is an annoying bug that happens sometimes in event sheet editor, and when it happens I need to restart Construct. When I move a group, it leaves all content in its place, moving only the group, and leaving it empty.

  • From website:

    "Built by and for professional game developers, Rocket Engine is the only fully integrated solution for plugin-free browser game development. If you are interested in building multi-platform single player games, Facebook games or browser-based MMOs, read on!"

    http://rocketpack.fi/engine/