Arima's Forum Posts

  • We already have a thread about this, this is like the fifth one today! XD

    scirra.com/forum/construct-2-on-steam_topic57699.html

  • Already have a thread about it: scirra.com/forum/construct-2-on-steam_topic57699.html

    Locking.

  • Already have a thread about it: scirra.com/forum/construct-2-on-steam_topic57699.html

    Locking.

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  • No. The forums have been getting slammed by spammers in the past few days.

  • I tried clearing the website data and loading and letting it sit for a couple minutes, and I'm sorry to say the performance got worse, hovering at about 1-3 fps. :(

    I still think it might be related to the landscape problem I mentioned in the other thread because in both cases, the fps is at 60 until a bunch of sprites get created - even though that problem only happens in landscape and not portrait, whereas the space blaster problem happens in both modes.

    I really don't know, just trying to come up with ideas. For reference though, I don't know if it's a power saving setting or something about the warmup period, but I've never encountered it on my iPad when doing performance tests - and in the landscape performance problem in the other thread, that's definitely not the case because the performance difference is instant when switching back and forth between landscape and portrait.

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  • Hey, I'm very excited about C2 but i have a few questions before i make the big move. I have over 1000 codes written in MMF2, and all the work around to program simple things are making me crazy! So, i want to know how much image origin(hot spot) does C2 allow?

    Unlimited.

    How about Alterable values? Is it limited or unlimited? (Very important)

    Unlimited.

    Are there any glitches with duplicates that causes the duplicates to not act appropriate ? Like, fastloops and collisions breaks duplicates in MMF2.

    Nope. No need for spread values here.

    How can we set objects around the image points, like above/underneath the objects by a certain number of pixels.

    Set position to object imagepoint.y-numberofpixels.

    How about saving and loading? Is it the same as an INI file from MMF2?

    At runtime, use web storage: scirra.com/manual/120/webstorage

    How do highscores work?

    Local ones can use an array and webstorage, online ones: scirra.com/tutorials/346/online-high-score-table-ajax-php-mysql

    Can we create the same character and drop it on any stage without creating a new clone of a character?

    Yup.

    Thanks guys, this will really help a lot.

    Welcome to scirra. :)

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  • I'm afraid I'm getting terrible performance too - except on an iPad 3 running iOS 5.1.1. The previous space blaster performace test (http://www.scirra.com/labs/sbperf/) got an average of 35 fps - The new one starts at 60, but hovers around 5 as soon as enemies come on screen. :(

    Might this have anything to do with the performance problem mentioned here? construct.net/en

    I also noticed that I got differing levels of performance sometimes depending on what full screen mode I used - letterbox seemed to perform the best.

  • Interesting - I did some more testing, and discovered that if I switched it to full screen letterbox mode, the problem disappears.

    Also, interestingly, performance when previewing over LAN on the iPad was half of the exported html5's performance.

  • farsmile90 - I might be misunderstanding you, but just in case - code from other layouts, while in memory, does not run unless included, so don't worry about code from other layouts hitting the framerate.

  • I don't believe that's the case for a few reasons - 1, the same problem occurs regardless if the page is loaded from the start in landscape mode, 2, I've found other c2 games which do not have this problem, 3, the canvas doesn't seem to have any problem resizing itself on desktop browser windows, 4, there's the matter of the text object not redrawing itself properly in landscape mode, and 5, the iPad was totally made for that kind of activity from the start. It translates everything in every application properly depending which way is up. Why not this?

    I too would like to hear from anyone who has ios 6 on their iPad.

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  • Want to make sure this thread wasn't missed. Ashley - any ideas?

  • Another example - the space blaster performance test does the same: scirra.com/labs/sbperf

    In addition, the text object that displays the stats appears to be not redrawing itself correctly in landscape mode either.