Arima's Forum Posts

  • That's one of the many reasons I tell people to use c2. My game, loot pursuit, takes somewhere around 3-5 minutes to preview. CC caches the graphics after the first preview, which speeds it up a little for consecutive previews as long as all you changed was code.

    Having big images in particular makes it take a lot longer to preview. I reduced the preview time in my game quite a bit by loading large background images at runtime instead via the sprite's 'load frame from file' action.

    Edit: oh, you already are loading them at runtime. Sorry, but I don't know any other tricks to speed up preview time. :/

  • It depends what you do with it. I have a game prototype that runs at 60 fps with about 100-200 enemies on screen on an iPhone 4S/ipad 3 in retina mode, but I'm also using every optimization trick I can think of for both rendering and code.

    Physics is not realistic on mobiles currently, except maybe having very, very few of them (haven't tried it), but most types of games don't need them.

  • I think the amount of lag depends on what you're doing in the game. I have a game that works at 60 fps with no lag on my ipad 3, but I'm using every optimization I can think of (no physics, no rotated sprites, etc).

  • Flipping doesn't matter. People are used to the idea of people switching which hands are holding the sword and shield from tons of video games doing so.

    Having a consistent style though, is important. Mixing pixel art sprites with HDTV painted sprites isn't going to look right.

  • If this gets implemented, I would like it to be an option in the preferences or a checkbox or something because I prefer the current search. Though having both would be cool to make the locations of the search term more obvious.

    Also, the highlighted color should be different from the normal highlight color, as to not confuse people into thinking it's selected.

    There is a bit of a problem with it though - what about aces that are hidden by being in collapsed sub events and groups? Would it color the parent events a different color to signify that it contains a child event with the search term?

  • Moderators can delete them too - I deleted it for you.

  • All you can do is report the problem to ludei and/or use sprite based text instead.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Aside from checking the accelerometer, not that I know of.

    Edit: I suppose you could do something like check if the windowwidth changes, if the new windowwidth is lower than the previous windowwidth, it's probably in portrait. Tough that wouldn't help for determining if it's in portrait or landscape at start, though.

  • Oh, the reason it's not working is you're using letterbox scale. If you switch it to scale it works. That will require you to make your own black borders, though.

  • Yeah, CC has some memory leak issues, there's one in particular that's something to do with the image editor. I get around it by closing and reopening CC periodically as well.

  • I'm guessing that Ashley just hasn't implemented it yet, then.

  • Hmm. Maybe it doesn't work on all devices. Maybe every tick try setting a text object to windowwidth and windowheight to see what the problem is?

  • Use compare values, if windowwidth>windowheight it's landscape, else it's portrait.

  • As far as I know, awesomium has yet to implement mac support though they have announced they'll be implementing it.

  • Best to report this to ludei if you want it fixed.