Arima's Forum Posts

  • I might be misinterpreting your statement, but I should be clear, I'm just a moderator, I'm not a scirra employee, I don't work on c2 itself, I just work with it. Thank Ashley and Tom instead. :)

    Unless your thanking me for helping around the forum, in which case you're welcome. :)

  • Yeah, that's what I thought, thought it was worth asking though just in case.

    Cheers to keeping me in mind for any future debugging needs. :)

  • It's on the to do list to make it so a user defined area can be updated on the obstacle map instead of the whole thing, which will fix the problem. No ETA, though.

  • There's a problem with chrome 32. It's fixed in chrome 33, there isn't much that can be done aside from waiting until then, although I think someone said disabling the driver blacklist fixes it. You can use node webkit to preview instead for the time being.

  • Trigger once shouldn't be used in situations like this with multiple instances and for each loops. In your example, there is always instances that have laserleft equaling true and false, which means that both the trigger once events run every tick - meaning they only shoot once. Trigger once needs to not run in order to reset itself. If both ships are set to true, that means the trigger once events don't run every other tick, and therefore it works.

    Here's an example of how to do it better: http://www.amirai.net/forums/StopsShooting2.zip

    At least, that's what I thought you were basically trying to achieve. This way, it doesn't matter how many instances you have or what the other instances are doing.

    Is that $50 - or some of the $50 since you isolated it - still up for grabs? ^^ I could really use it...

  • C2 can export executables via node webkit.

  • I agree, it's lookin' cool.

    <img src="https://31.media.tumblr.com/c1b792c47a8c41814219ce51c5361eff/tumblr_n0g837FHPD1r3bxzso1_500.png" border="0" />

    <img src="http://www.amirai.net/forums/Dorylookingup.jpg" border="0" />

  • Sent you a PM.

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  • Incorrect.

    https://www.scirra.com/tutorials/57/how-construct-2-licenses-work

    About the free version:

    ot allowed to be used for commercial purposes (however, it can be used in education and other non-profit organisations).

    If you're making money with the free version, you're using it in a manner that is not allowed.

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  • Example with total 10 sprites, "-" means sub level:

    if sprite is visible - at base events, all sprites are selected. Condition results in 5 sprites selected

    • if sprite.var=1 - 3 sprites selected
    • - pick all sprite - 10 sprites selected
    • - - global var=1 - 10 sprites still selected
    • if global var=2 - 5 sprites selected from event 1

    If global var=3 - new base event, all 10 sprites selected again

    C2 keeps the picking from the event of the previous sub level, not the event above on the same sub level (events 2, 3 and 4 have no effect on event 5's picked instances, only event 1 affects it).