Arima's Forum Posts

  • In the 3D program I've got, upon selecting a vertex you can use sliders to set the influence of each bone. It appears you've got it right, because it's acting the same way my 3D program does - holding down either mouse button is like using the sliders. If the points on the right are weighted to 1, then they're controlled less by the bone on the right and more by the bone on the left and visa versa.

    Edit 3: Sorry about the stupidly written post. Everything in your .cap behaves exactly the same as in my 3D program.

    Setting everything to one will cause the entire mesh to be moved by that one bone, exactly like you have it.

    Setting everything to 0.5 looks exactly like if you set the weights on each sprite to 0.5. The mesh rotates and shrinks.

    It looks awesome. The only option I might ask for is if there was a way to keep the thickness uniform as well, like in Drasa's 'spine 3.cap' here: http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=1482&st=0&sk=t&sd=a&hilit=spine&start=20

  • Hold alt and press set animation.

    Seriously though, I'm not sure about that one. Possibly a bug for the tracker.

  • Hold alt and press crop.

  • I have a lot of objects in my game, and searching for them in the debugger is getting harder and harder. Two suggestions:

    1: Alphabetical listing

    2: Don't list objects that have 0 instances

    Is there any point to have them on the list if there aren't any there?

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  • Construct sometimes shows in alt-tab - try making a sprite, then while the picture editor's open, alt-tab from one app to another. Construct doesn't appear then.

  • They're the same on my machine.

  • It's not automatic, but ctrl-a, ctrl-c, open other layout, ctrl-v, click works to copy them all at once.

  • Could you make it so the font and font size for the various parts event editor could be settable? I've tried increasing the 'windows dpi' but it makes stuff like the buttons on the bottom of the event wizard go off the edge of the window so I can't use it.

  • I think it might have something to do with undo. Once I used undo and got my events doubled - the version before the undo immediately followed by the version after. It might potentially be using the undo state from another event sheet. That was many versions ago tho, so I'm not sure it's that.

  • Perhaps instead of setting the gravity, set the y component of motion?

  • So there's no way to get the color of a pixel otherwise? I'm making a paint program, and it would be handy.

  • Welcome, happy to help

  • Nope. This only requires one event.

    First of all, put every object you want sorted into the blue family, the man, player, walls, all of them. You might want to make a family specific for this - I made a family 'sort'.

    Second, make a new event, and double click system. Then select "for each (ordered)'. Then select the family blue from the object picker, and enter blue.bottom in the order expression text field. Leave it on ascending.

    Next up, click new action, and send blue to front.

    So it should read:

    For each Blue ordered by blue.bottom Ascending

    • Blue: send to front

    That's all there is to it!

  • Try using family.bottom instead of family.y. Does that work?

  • I suggest:

    put all objects to be sorted in a family

    Add event:

    For each object (ordered): family.y

    • send family to front (or back, I can't remember at the moment)

    Then it's all sorted automatically.