Arima's Forum Posts

  • There are a multitude of reasons why the performance could be hit, including something that's been fixed for 99.96 - currently sometimes the collision masks of sprites are recalculated unnecessarily, causing a massive performance hit. You can temporarily work around it by setting the animation speed of any non-animated sprites to 0.

  • If you're not sure about the programming part, you're not going to be able to make a game like 'splosion man in construct. The 3D object is for static, non-animated meshes only. Unless you have the programming ability to modify the plugin or write a new one, animated 3D models are not something you can do without crazy math and events. Even then I'm not sure something in 3D that complex is currently possible at all at a decent frame rate in construct.

    Don't let quazi's thumb war game fool you. Construct was not built for 3D.

  • Yeah, and a lot of fonts don't let you redistribute them if they aren't unable to be extracted from the application. Not to mention the text object doesn't word wrap punctuation properly, anyway.

    Use sprite fonts.

  • You can already do most of that with the image manipulator. 'Copy from sprite' works with canvases too. It would be nice if they implemented the ability to set the alpha of a pixel with it, tho.

    Any chance that could get implemented, devs? Please?

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  • Since C2 is going to use openGL, there's a much better chance linux users will be able to run construct games via wine, anyway.

  • XBLA isn't very open, but AFAIK XBL Indie Games is. That section isn't frequented by nearly as many people, tho.

  • Isometric sorting example:

  • Thanks for putting that together - a lot of people have been asking for a manual for a long time!

  • Don't thank me, thank Chrisbrobs in the thread, he put it together.

  • Manual for construct:

  • I found it easy to learn, but I started with MMF. It is significantly different from game maker, so I think you might have to try approaching it with a bit of a mental blank slate.

    I almost found the answer to #5 once. Then I got bored most of the way through and munched it.

    The world may never know...

  • Don't remember well, but the game was malfunctioning in multiple ways at runtime. I recommend upgrading for peace of mind.

  • I didn't have any problems with it in XP, but after tying it in vista it messed my game up. I would recommend upgrading anyway - I continually upgraded and there wasn't that much to fix, and my game is like 7000 events.

  • I would be happy with two bugs getting fixed - the general instability of physics atm and family variables not working correctly (I have variables that are supposedly family variables, but upon checking them, events don't run correctly - seems to happen with multiple families with variables).

    I would be really REALLY happy if you guys added individual event sheet caching to speed up previewing as well.

  • Interesting. I wonder how they do it without using html5 or a plugin.