C2 is still very early, it doesn't even have animations yet. More exporters will be made later.
I think you missed the part where it was explained that C2's going to have an openGL exe runtime, and was built to make it easy for people to write exporters.
You can put all solid objects into a family 'solids' and check for collisions with that instead.
You can put quotes around "construct 2" to search for that exact phrase. You can also put scirra in there. --> scirra "construct 2"
I think I might recall the problem you're describing, I think it was a bug that I thought was fixed. Are you using the latest version?
Please post bugs to the tracker. They can get forgotten about on the forums.
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Awesome update! I especially like how boolean variables read in event sheets. Very clear.
That's explained here:
That you know of. It might cause other issues you don't know about. If you're working on a big game, I don't recommend trying it.
Sprite(n) indexes to the currently picked objects[/i > Might there be a way to do both? It seems it would be helpful to have it reference only the currently picked objects with a 'sprite collides with sprite' event.
Opengl exe export is planned.
Copying between caps is on the to do list.
Hey, no worries. That's what the support forum is here for.
Use system > compare, LayerOpacity(number) or LayerOpacity(layer name).
http://sourceforge.net/apps/mediawiki/c ... xpressions
Use: apppath + "folder\file.filetype"