arcoidgames's Forum Posts

  • 12 posts
  • Ah, thanks to a fellow Steve Jobs victim :)

  • I'm trying to implement a level-complete rating system where the player get's a certain amount of stars depending on the final score...

    In Actionscript I'd have written something along the lines of:

    If Score > 100, then show Star1

    If Score > 200, then show Star2...

    (hopefully you get the idea)

    How can I do this in Construct2?

  • Answers my question exactly, thank you 7Soul.

    (how do I keep missing these threads?!)

  • I'm making a game with a ball that will bounce off a shape with varying-angled faces on its way to the 'target'...

    I know how to use Polygon definition to apply to my shape, but it suggests no more than 8 points, and my shape is far more complex than that.

    So, is there a more elegant way of defining my shape? I mean, is there a way for the application to know automatically how my ball should bounce off my shape, without having to define my shape with a separate Polygon?

    And if not, is there a performance hit by using, say, 21 points on a single shape, compared to 7 points on 3 separate shapes?

  • Ashley, yes, it always happens. If I hit 'Home' during the game, and leave the phone for even 30 minutes, I can go back to it and view Usage, to see that the app is still hogging CPU - and presumably battery too.

    Happily send you the APK, however embarrassing it happens to be in it's current state :)

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  • Forgive my total ignorance here, and if I'm way off the mark, I apologise - I realise I'm like a six-year-old asking how to make bananas...

    I just played a game on Android that was build using Impact, which is an HTML 5 Game Builder. I noticed that it used the Android menu button to trigger the in-game menu...

    So, it *must* be possible.

    ...right?

  • 0plus1, Yeah I thought as much, to be honest. I was busy hammering away at knocking out a 'test' game to see how it went, and it all seemed fine - up until that point.

    Do I take it then that, currently, C2 > PhoneGap > Android is not really a valid and workable solution?

  • Yeah I'd like to know this too - is there any way to map commands to Android hard-keys such as the Menu button, and also the Back button?

    Also, when I export to PhoneGap, I can play the game I made and it works very well, but if I hit the Home button on my Android device, the game stays in memory and eats a huge 50% of the CPU in the background, so is there a way to ensure the Home button also properly exits the game/process?

    (sorry to hijack your thread, Khaz, but I suspect you'll want to know all this too at some point!)

  • Sine, of course - I saw that and skipped right past it. Thank you, that's perfect.

  • Yann, thank you, that's much appreciated. I will have a go with this and post my results.

    (Yann, really nice clay work on your website - you ever tried ZBrush for your 3D work? You would probably really enjoy using that)

    Anyone able to help with my other queries?

  • hmm, did I even manage to post this in the wrong forum?

  • Hi guys

    My first post, please be gentle!

    OK, so, I installed Construct 2 yesterday and it's amazing. Really liking the deceptive simplicity of it, mixed with the raw power :)

    So, decided to build a Space Invaders game as a little learning exercise... And I'm already stumped!

    I have a couple of issues I'd like some help with - or feel free to point me at tutorials that my blurry eyes may have missed.

    1. I have a small 4x8 grid of Aliens. Is there a simple way to animate the group, as a whole, in that classic Space Invaders edge-to-edge-then-descend-a-row movement?

    2. Is there a way to animate a gentle 'rocking' movement on a sprite? Rotate seems to only have the option of a 360 degree rotation, and in one direction, rather then the 10-15 degrees I actually want, back and forth.

    3. How can I randomize the appearance of a 'min-boss' at the top of the screen?

    My apologies if these have been covered already - I have looked but I'm either too tired or it doesn't exist in the tuts section.

    Any further advice on things I may not have considered yet are greatly appreciated! I suspect there will be plenty of other questions :)

    M

  • 12 posts