archer007's Forum Posts

  • 3 posts
  • Have read through most of this thread but don't see a simple solution to the very basic problem raised by Colludium and How do we get the "on initialised" SCML event to fire when changing layouts? It works fine when starting the first layout but doesn't fire when switching layouts.

    I have tried using wait, on loader layout complete, timers, global variables, to properly set character maps when changing layouts, but nothing seems to work. Can anyone shed some light on the best way of achieving this.

  • Agree with RegPhoenix, the sooner we can get this feature the better. Level design in my GTA style game (city sized maps) is absolute torture at the moment!!!!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Glad I'm not the only on who sees this as an issue. Given that it's fairly easy to scale layers in-game I'm sure this would be straightforward to implement in the editor.

    Would be great if Scirra gave us an official response on this. Seems a very reasonable request to be able to zoom out to 1%.

  • 3 posts