araymxp's Forum Posts

  • 5 posts
  • Thank you R0J0! There was a .capx in one of the replies that will help a lot! =D

  • Hello everyone. I'm trying to figure out a way to mimic the White Dragon monster behavior, from Castlevania games. It's similar to a tentacle (sorta) pattern.

    I tried using MoveTo behavior and SplinePath, to no avail. I think the point is creating a pattern, that each section (joint) follow the parent, rotating towards it and limited to the section length... but i'm having a hard time figuring out how to do this.

    If someone can shine some light on this matter, i'd be really grateful.

    Here's some examples videos:

    youtu.be/Gbfpxw3kQsY

    youtu.be/KuOYrq-15D0

    Thanks in advance!

  • Thanks heyguy! It's close to what i want. I'll try to adapt it.

  • Nope. C2.

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  • Hello everyone!

    I'm new to the forum and i'd like to ask your help.

    I'm trying to replicate Megaman X (snes) camera system, but i can't figure how to do those smooth camera transitions between some areas. To see what i'm talking about, watch youtu.be/lUlHBc_t94c When X enters or leaves "specifics zones", like the video, the camera smoothly goes to his "position" (could be X and Y movement). He doesn't necessarily leaves the viewport, like the classic Megaman series.

    I need to make some sort of zone based camera, but with those smooth realtime transitions between "rooms" (not those doors transitions... already got that figured out with MagiCam plugin).

    Anyway, sorry for the long post. Hope you guys can help me with this.

    Thanks in advance!

  • 5 posts