Arat2003's Forum Posts

  • 7 posts
  • Yeah, but the game is for more than 2 players, so if there are 20 players focusing on killing 1 I wont know who killed that guy. That is what I was looking for. Btw, thanks! Ill check it out.

  • Hey guys, I'm programming a battle royale and I would like to know how to record how many kills I've done and how many times I've died. Maybe instead of deaths I could count how many games I've played. But for a kill count I am not pretty sure. Ill add a screenshot of the code I've done so you may understand better (havent included Firebase yet) Could you guys explain me how, after the game, I could transfer the data to my Firebase? Thanks

  • First of all, sorry for HD xD, my phone didnt have battery and got what I had (my 10 yr old tablet), then... I would like to do it like as it was the Fortnite's or PUBG's safezone, that it generates randomly and on the second "zone" the circle shrinks to a random place inside the actual safezone after X seconds. Btw, is there any way to change the color of the map that is not colliding with the zone?

  • Hello, so I've been doing a battle royale game for my schools technology fair, and I would like to know how can I do this, i mean, that it shrinks randomly and every x seconds/minutes(my teacher didnt want to help me btw, maybe he didnt know as it seems like something pretty difficult) Thanks

  • And how can I fix it? Im not very informed about websocket plugin. Thank you by the way.

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  • Javascript error!

    Uncaught SecurityError: Failed to construct 'WebSocket': An insecure WebSocket connection may not be initiated from a page loaded over HTTPS.

    blob: r/https://preview.construct.net/b98dc71d-2434-4fbc-94b0-0f6b316ef03d, line 14 (col 102)

    This may be a bug in Construct 3, or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.

    How can I solve this guys? Thank you!

  • I have a sprite called Arrow, with the photogram of an arrow, with the bullet behavior. But when I test my game, the arrow goes down for no reason. I established: Moving Angle: 45 and Angle: 45 when scene starts. The arrow moves to the right, but it drops, like if it had gravity (it is 0 in the properties of the behavior)

    How can I solve this? Is the initial arrow direction (image) influencing on it?

  • 7 posts