aquinn's Forum Posts

  • Good news.

    Unity also released their 64bit patch today!

  • It also helps to use Groups in an event sheet to keep things organised.

    Right click in the event editor and 'Create new group'.

  • If you are exporting to Ejecta you must use the Ejecta plugin to access Game Center. You can still do an Ejecta export by right clicking on the Export window and click "Show deprecated Exporters".

    If you are using exporting to Cordova and building with the Intek XDK, or Phonegap Build then the native C2 Game Center plugin should work OK.

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  • What platform are you using to build the .IPA?

    You can ignore the push notification issue.

  • I've found with Ejecta and Game Center - when you run in the Emulator it will ask to sign in to Game Center but it will fail the first time. When you run the game in future it should then give you a Game Center 'not available' error in the console log, but still run the game OK. Game Center functions will work on a real device but only in Sandbox mode. Make sure you go to Settings on the device and set Game Center to 'Sandbox'.

    A black screen indicates something else is wrong however. Can you run a basic project in Ejecta e.g. just displaying a few sprites?

    Oh, make sure to use the Ejecta plugin for Game Center - not the native one, as that only works on a PhoneGap/Cordova build.

  • Scofano Thanks I didn't know about that. I will use it in future, but for this project I need to be able to change the point size so the user can smoothly scale a font. I guess I could have a sprite font image for all font sizes, a bit inefficient but it could work.

    Magistross Thank you, I will investigate.

  • I tried the native plugin, but now I use cranberry's Admob plugin and it works well.

    With cranberry's plugin, there is no need to include the 3rd party plugin reference when exporting as Cordova as it now does this automatically.

  • Has anyone managed to bundle custom TTF fonts with an Intel XDK build?

    Spritefonts have terrible kerning. Webfonts rely on a connection that is not always available. I need to be able to use any TTF font.

    Help!

  • UnixRoot Whoah, that looks amazing. I need to take a closer look at Q3D!

    Here's a platformer I'm working on...

    [attachment=0:3al0jfky][/attachment:3al0jfky]

  • Carson leong I find that even though an app is landscape, if you launch while holding the device in portrait mode, the default XDK portrait splash screens will show up.

    Just add splash screens for portrait, with the image rotated 90 degrees.

  • They have just launched the Tizen Z1 phone in India.

    http://www.bbc.co.uk/news/technology-30810628

    It's hard to see it being successful when the price is more than many budget Android phones, but we shall see. It's early days.

  • Excellent, thank you. I have to say the XDK support from Intel has been really good.

  • There is a good post here showing the kind of impressions and clicks you need to make decent money from ads.

    http://appstoreninja.com/my-app-revenue-18-may-2014/ and also a post on the best ad networks http://appstoreninja.com/mobile-ad-networks-pay/

    My own experience with iAds on iOS, is you earn about $1 to $1.50 per thousand impressions. (eCPM)

    If you make a really addictive game, you never know... but the competition is massive in the stores.

  • I just has this exact problem, I'm going to try the net.yoik.cordova.plugins.screenorientation plugin

    Never had this problem on Ejecta!

    EDIT: OK, cranberry's screen orientation lock works fine. Nice.

    See here:

  • I have the same warning.

    It's down to the XDK build settings not stating "Standard Architectures", in the build settings. It's a problem for Intel to sort out as far as I can tell?

    As long as you submit your IPA file for review before 1 Feb you are OK... after that, we are stuck...