AqilahRozz's Forum Posts

  • 6 posts
  • Hye i am a newbie in making a platform game. So, i am making a simple adventure game that needs the player to collect things and a gun to fight with enemy. So what i am trying to figure out is how to make a beam effect on the gun when the player is on collision with the gun. It is just an effect that i want to make so it ooks more interesting.Thanks in advance

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  • Have you tried the Tutorials? Search for "inventory":

    https://www.scirra.com/tutorials/all

    There are also a few examples in the FAQ:

    how-do-i-frequently-asked-questions_t63692

    I don't know if you need the full inventory system, you can just copy the part where items are displayed to the player.

    thank you so much, this helps me a whole new level!

  • > Hye, im a newbie in game developing. So, to make it short, i'm making a 2D platform game that add a little gamification value in it, so i'm trying to make that, if player have collected all the items, then they can continue next level. For example, they have to collect a,b,c, and d to proceed but they only have a,b and c, so they can't go next level. I wanted to make a pop up that shows what they have collected. I've tried looking up for tutorials, but i didn't bump into one.

    >

    you can easily do this with variables and conditions event

    can someone give an example of a tutorial?

  • Hye, im a newbie in game developing. So, to make it short, i'm making a 2D platform game that add a little gamification value in it, so i'm trying to make that, if player have collected all the items, then they can continue next level. For example, they have to collect a,b,c, and d to proceed but they only have a,b and c, so they can't go next level. I wanted to make a pop up that shows what they have collected. I've tried looking up for tutorials, but i didn't bump into one.

  • Make a sprite with X icon. Create/spawn this sprite when you need it, then destroy.

    You can add a fade behavior, it will destroy it for you after fading out.

    Alternatively you can keep this sprite invisible and toggle its visibility.

    Or keep it off the screen and move it to the screen when you need to display it.

    Great! i'll try it. Can i give another one? So i'm trying to make that, if player have collected all the items, then they can continue next level. For example, they have to collect a,b,c, and d but they only have a,b and c, so they can't go next level. I wanted to make a pop up that shows what they have collected. I've tried looking up for tutorials, but i didn't bump into one.

  • Hye, im a newbie in game developing. So, to make it short, i'm making a 2D platform game that add a little gamification value in it, and i'm lost when trying to make an 'X' icon appear when player picked the wrong item. Thank you in advance for any feedback!

  • 6 posts