Aplam's Forum Posts

  • 3 posts
  • Hi all, I wonder if you could help me understand how to think about very large maps. Say that I wanted to create a playable world that was to scale with North America. I want to scale it so that 1 "day" of walking in the map scales to one day of walking in real life; something like, 10 minutes in the game equals 30 miles of IRL foot travel. Can you advise me not about specific usage tips, but higher level, how I should start thinking? free netflix netflix free trial upcoming movies

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  • I'm an artist and game designer (not a programmer) who has been creating HTML5 games for the past 7 years. The developers I've worked have primarily used Haxe and Flambe, as well as the occasional dabbling into Phaser. Speed Test Scrabble Word Finder Solitaire

    For all these approaches, we've used Flump to create the majority of our animated assets (I don't think our Phaser runtime was ever shared with the community, however). It's proven to be an incredibly valuable tool, allowing us to create complex animations using Adobe Animate while keeping atlas sizes low. In the right hands, it's even allowed our artists to take on tasks that our developers might otherwise need to handle when animating flourishes on UI elements and other clever effects.

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  • I just want a littlesite to do my own game reviews and things like that. I have some very basic knowledge of HTM/CSS. Doing some courses with edX/W3C to learn more advanced stuff, and learn some JS.

    If possible, can someone explain in simplish terms how I would make a site like Kotaku (or other review sites), that allow me to post articles, and not having to make a new webpage by hand with every single one. Is this something done with JS or PHP, or other programming? Would I be better just using a blog site for now?

  • 3 posts