Aphrodite's Forum Posts

  • runs smoothly on my phone, however it gets kinda lame only shooting at things without needing to dodge anything I feel, always the same 2 spaceships, etc...

    also unsure if that is intended but the big ship gives you 5 points each time you shoot at it, not only when destroyed.

    but, it works flawlessly

  • It would be nice to have a fps counter in the demonstration videos and cpuutilisation to see how constrained the system is.

    also the bomb power up could be something useful to have in store rather than using it automatically as it is obtained.

    also I can imagine some ennemies not trying to get to earth but simply passing by to shoot freezing bullet to the player.

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  • Same opinion here, if an official plugin is done for a service like kongregate it should either be maintained or deprecated after a while.

  • Agreed, would be handy in some cases

  • don't know, it may exists but Arcade game room tycoon: visitors pay to play the latests hits of the arcade games, with arcade machines, which could be minigames the player can play too when they unlock them.

    additionnal things like pinballs and 8 pools, of course sodas and toilets, added mechanic could be setting the difficulty and price of the games to balance the revenue/frustration ratio, and maintenance of the machines.

    Just an idea though.

  • that fixed it, it was still on the mouse so obviously it was going back to the start then to the mouse position before the screen was redrawn so the on colission triggered over and over.

  • we had about one year of node-webkit janking, which looked bad and was disorienting, not a good thing going for C2, as you said, good but no warranty of it being solid enough

  • Nice, however I would say be careful with the music, I recognised a ninja gaiden remix

    https://youtu.be/Zsm4S1EKGGc?t=854 14min14sec

    Also text objects can be somewhat a hit on performance with webGL, just so you know that if you ever run into trouble with older phones, might just be that.

    If you can add more trajectory (inspiration from the ennemies of other shooters for exemple) and projectiles and we could see truly what it has in store.

  • I think unity has this "I am a well known reference" going for it, C2 is seen as an engine even some html5 publishers refuses, or seen as a prototyping tool.

    C2 also has this thing where you know from where you start but you don't know how much optimisation will be needed and also if the wrapper will simply break once again.

  • C2 is still a browser focused game engine, that alone puts people off by quite a margin (the node webkit issues we had alone would throw some people off).

    then you have people working more into mobile markets and html5 markets as it is "easier", or perhaps quicker money wise, than having a fully polished game on PC, or because they want to legitimately target mobile.

    there are also the ones who simply want to make games as a side thing and do not care about earnings, and since C2 is not a big investment in this realm, they can afford that.

    there are also people I think using C2 as a first step in gaming developpement and then switching over something more conventionnal.

    that would be my opinion on the subject, hope it is what you wanted.

  • Array_name.At(x,y,z) If my memory serves me correctly.

    https://www.scirra.com/manual/108/array

  • when the joystick is released, XP = 0, so it is both inferior to 15 and superior to -15, so the lowest event runs.

  • May or May not be related as I'm unsure what the OP wants exactly

  • felt very laggy during my second playthrough on NW.js but not in the others, dunno what could be causing this.

  • I'm not 100% sure on that but I think you can call a C2 function in javascript, just make it return the value of the variable you need and you should be ok, never tried though.

    c2_callFunction("name", ["param1", "param2"])

    source https://www.scirra.com/manual/149/function

    EDIT: just tried it: https://1drv.ms/u/s!AjkoCSebIn9JiXcTHqtxEm0psfjb , it shows the variable name in the prompt and sets the result of the prompt to the variable

    you may have to url encode it in the function to ensure no syntax error can be done.

    EDIT 2: doesn't seem to be an issue with characters in the end, so url encoding it is not needed it seems.

    in any case, you have to handle the fact the player may simply cancel the prompt too.

    also rojohound solution seems to be easier and faster, did not read all the way through, duh, I'm dumb.