Aphrodite's Forum Posts

  • You do not have permission to view this post

  • This however may be untrue for some displaying methods that requires integer pixels only like older game consoles, I cannot say for sure.

  • I think crosswalks can be used from a command line interface too if you can find it.

    Others would recommand cocoonJS.

    Also, I am not sure if intel xdk (or nw.js itself really) works on windows XP (that may be something you have to say on their forum, your version of windows)

  • andreyin set variable to (variable+1)%2 ?

  • Don't be confuse between the distance unit "pixel" (which is a number for the computer, and like real distances, is not bound to integers) and the entity "pixel" (which is a small dot to render the screen that can be colorised), nothing smaller than a pixel will be rendered precisely sure, but your computer should do interpolations to colorise the area clearly enough (a 5x5 square can be placed at exactly a 5x5 space pixels, but it may also be slightly off, the program will then decide what to do for that, does it draw it at integer positions only, or does it renders it with smoothing on the edges, or even other things).

    The logic of your game can have half pixels, the drawing part have to compensate, it won't throw a "wtf subpixel what are you doing dude??! U crazy!" Error, it will just renders it in a certain way.

  • In the html5 version, requesting the url "filename" will request the local url corresponding to it (so for exemple "https://www.mydomain.com/game/filename"), for wrappers this may not work the same as the file may be placed differently in the end, I do not think there is a supported way to request a project file simply by name weirdly enough.

  • You could have the uid of the object inside said variable maybe?

  • Call expression is only useful if you have enough parameter that the classic call function cannot keep up with them (I know at a high number of parameters, the window just cannot go larger, even though in most cases it is just not needed).

    When you set a return value, it will basically be the value used when you are using Function.Call in an expression, for exemple, lets imagine..

    Global variable Number = 3

    On function "double", return value: 2*function.param(0)

    On start of layout:

    Set Number to Function.Call("double", Number)

    Number will be equal to 6 after the layout starts once.

  • 1. Could be wrong but you should be able to import the already converted to ogg vorbis file at a 712 kbps bitrate (try it with the free version to see if it works before, as the personnal edition should not change it, also if you are targeting web, which should be the case if you are using C2, keep in mind the potential download time of sounds.)

  • You are confusing pixelising effects with pixel art..

    Basically:

    http://media-cache-ec0.pinimg.com/736x/ ... d917f0.jpg pixelise effect, ugly when used innapropriately, like you second pic, it is unclear, and looks rather bad.

    http://screenshots.fr.sftcdn.net/fr/scr ... nky-15.jpg pixel art, it is clear, it is fine, it does not look like crap, low res sure, but it clearly was designed to look like it.

    Your second pic, clearly we can see it is a screen with a pixelise effect and, tbh, I would not play with that enabled, if you want to do a pixel art mode, do it right.

    Even simpler, just look at some earlier 8 bit era consoles games

    http://a398.idata.over-blog.com/425x336 ... at-002.jpg

    You will see what pixel art should look like.

  • Pretty sure instances variables are static (since they are not resetted every tick).

    Maybe you want the opposite?

  • The first is fine in my opinion, the 2nd just feels like we draw 1 on N pixels and stretch, I don't like it at all and find it to be cheap pixel art style, it is not crisp and clear like older games, it is just processed at a lower res it seems, you cannot even read the Extreme cold, just ... I cannot say yes to that.

    The third one, errr... maybe, the picture is not enough to see how that will feel.

    You have gone with one art style, you can't simply switch out to another one without reworking it, when a game does actual pixel art, it is done to be pixel art, not converted from a picture to feel like it.

    Just choose what you think represents the game, not what people think they want, or what successful ones do blindly like that.

  • In firefox for windows (and I think also in firefox for android), the Board index line is not placed correctly which makes it larger, Also when the browser window is resized, the top display of th forum just isn't long enough, or I will say the forum is still set to display on a width based on the screen window size it seems (basically, the forum d ecoration is set up to display inside the current viewport, but with those two issues, the forum actually looks bad).

    I think the first also happens on firefox on android, which basically is annoying as sliding the forum makes it scroll horizontally too.

  • M4a files won't be exported at all with nw.js, so it does not change anything AFAIK.

  • Also when we report a post and have a certain age in the forums or a license, could it be possible that said post is inside a quarantaine (aka: no one can sees it until someone in the moderation did said it is not a spam)?

    I keep report them currently..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads