Hey everyone,
I've been struggling with this over the past few days - how do I make a rope in Construct 2 that can hold any real weight?
I've been trying to create a pinata simulation...Wherin I have a pinata suspended on a rope (which can be hit around by the player).
I tried using a series of links connected by 'limited revolute joints', but as soon as I attach the pinata, the joints go crazy - they stretch out like a spring (leaving huge gaps in between) and/or completely spazz out. I've tried playing the the density, friction, elasticity etc, but nothing has worked so far. I've also searched the forums for a solution, but have come up short.
The only thing which has sort of worked so far is to make the pinata really tiny, but this isn't the effect I want to achieve.
Does anyone have any ideas as how to create realistic enough rope physics that can hold weight, and support being struck by the player?
Thank you all,