Aphelleon's Forum Posts

  • 10 posts
  • Oh wow, thank you so much Lamar! I had tried that before, but had used revolute joints and/or pins to connect the rope together. But your distance joint is so much more stable. This is pretty much exactly what I was looking for.

    You're an absolute legend, Lamar. Thanks a bunch.

  • Hi everyone

    I'm planning on making a mobile game similar to 'Dumb Ways To Die' or 'Grumpy Cat' - pretty much a series of rapid-fire micro games which players have to beat in rapid succession.

    https://itunes.apple.com/au/app/dumb-ways-to-die/id639930688?mt=8

    https://itunes.apple.com/us/app/grumpy-cats-worst-game-ever/id1151747316?mt=8

    I just need a little advice though. I've read a lot of warnings about Construct's performance on mobile platforms, especially on 'big' games...But how 'big' is too big? I'm planning on making around 100+ micro games...But is this feasible with Construct 2? Or do you think performance will be too slow?

    I'm a beginner here, so any advice would be super appreciated. Thank you all,

  • Mmm...I could make another 'end of rope' sprite, but then there's the question of how to attach this to the main chain

    ...Because as MPPlantOfficial pointed out, this particular rope model is made of looping sprites, so (as far as I know), it's only possible to attach things to the very first sprite.

  • I see this topic is populated with examples, while i amused myself with trying this my self.

    Tried to 'copy' that Pokemon Ranger mechanic.

    Probably not needed, showing off anywayz:

    https://www.dropbox.com/s/2e64h1l1m27rb ... .capx?dl=0

    Have fun.

    Wow, hats off to you, 99Instances2Go. Very impressive work ;D

  • Hi there!

    I've made up a capx that may help ;D

    It's a system which can draw (and detect when it's drawn) a circle around a target.

    https://www.dropbox.com/s/n8z4qfjddczpdo5/CatchthePenguin.capx?dl=0

    Hope this helps!

  • Thank you! And I apologise for such an untimely response.

    This solution comes close to working! The pinata stays up without stretching the chain.

    But I can't seem to figure out how to attach the pinata to the last link in particular. It seems to attach itself to the first link in the chain. And then if the rope is hit, it spazzes out again.

    Here's the capx so you can see what I mean

    https://www.dropbox.com/s/v8jewgsnka32bkv/Pinata.capx

    Thanks again for your help!

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  • Hey everyone,

    I've been struggling with this over the past few days - how do I make a rope in Construct 2 that can hold any real weight?

    I've been trying to create a pinata simulation...Wherin I have a pinata suspended on a rope (which can be hit around by the player).

    I tried using a series of links connected by 'limited revolute joints', but as soon as I attach the pinata, the joints go crazy - they stretch out like a spring (leaving huge gaps in between) and/or completely spazz out. I've tried playing the the density, friction, elasticity etc, but nothing has worked so far. I've also searched the forums for a solution, but have come up short.

    The only thing which has sort of worked so far is to make the pinata really tiny, but this isn't the effect I want to achieve.

    Does anyone have any ideas as how to create realistic enough rope physics that can hold weight, and support being struck by the player?

    Thank you all,

  • By the way where did you put your music file?

    If you put songs in the music folder you will not be able to play them on a real device. This bug still hasn't been addressed.

    Put you music in the SOUNDS FOLDER.

    Wow, thank you! You've sure saved me a heck of a lot of headaches later.

  • Well I found the problem surely enough, but I'll leave this post here in case anyone else comes across this issue.

    The problem seems to be Internet Explorer. I changed the 'preview browser' to Chrome or Firefox, and viola, the audio magically reappears.

  • Hi there,

    Thanks for stopping by to help a newbie!

    For some reason, my layout is unable to play music...

    This is the process I used:

    • Imported .ogg music file (which is under 1 min long) to 'music' folder.

    Tried to make it play using...

    "system --> On start of layout ---> audio --->Play filename looping at volume 0db"

    However when I play the layout, there is no music at all. I feel that I must be doing something fundamentally wrong (being a beginner and all), so any help would be very much appreciated

    I've tried searching the forums for answers but have come up short.

    Thanks again,

  • 10 posts