Apfelguts's Forum Posts

  • Hi there badmoodtaylor,

    I can only give an opinion as a gamer and would say that I personally prefer the sprites on the smaller character. He seems livelier when he moves, reacts instantly when hitting a direction and looks slightly happier about life than the larger character.

    Also, the larger character doesn't start moving his legs until you've held the cursor for a while unless you walk up or downwards. While walking downwards, I keep feeling the larger guy is trying to kick me in the nuts. The height of his "kicking" feet feels good moving left and right.

    The smaller guy responds with an animation quickly when inputting a direction (except leftwards), making it easier to move him closer to the edge if would need to make a crazy, tight long jump, similarly to those old NES platform games.

    Other than that, I really like the design of your characters. For some reason I thought I was going to soon be playing a game with the characters from the TV-series the Office

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  • Thanks! Glad you got excited, that's why we built it - hope the motion sickness didn't ruin your pizza!

    Yeah, pizza was on the table Too bad we forgot to dress up our Dachshund as Splinter! We brought out the old NES with the original Turtles game (1 player) and took turns clearing it. Took around 2 1/2 to 3 hours if I remember correctly. Cartridge was super dusty so we had to blow on it a few times to get it to work, hehe.

  • My first gaming system I got as a kid was the cartridge based Commodore 64, together with Outrun and BurgerTime. Great games but I was always jealous of my friends who had the NES with better multiplayer games.

    Me and my big brother got the NES for Christmas about two years later that included the soccer game "Nintendo World Cup" and a multitap for 4 player action. Nintendo's "Ice Hockey" and "Bubble Bobble" gave us endless amount of fun, so versus or cooperative type of games became by absolute favourites.

  • I've never heard of Quake syndrome in my life thus far, so my experience supports this hypothesis.

    Hi gumshoe2029,

    Thanks for the reply and welcome.

    Actually, I could not find any articles that mention the word "Quake Syndrome" when referring to the motion sickness I experience. I heard this term perhaps around 20 years ago and have personally used it since. Now I realize that it might not have been the widely used term to describe motion sickness from First Person Shooters that I thought it did.

    My experience with games made by the Japanese is that they tend to avoid quick changing camera angles and leave it more stable and focused when the character moves around. I wonder if Asians experience motion sickness more often than Westerners, so perhaps that may be a reason why there are less games with this issue. I am not Asian but I have spoken to Asian friends who seem to share the same problem.

    During Sony's E3 2016 press conference, where they showed "Horizon Zero Dawn", there was a scene were the main character was running into the landscape where I there noticed that the camera angle was kept very still, even if the character moved slightly left and right. It was almost as though they tried to do their best avoiding the induction of motion sickness. In other words, I was positively shocked and pleased.

    This article tries to explain the issue with motion sickness and also has a few tips to give. xbox.about.com/od/buyersguide/a/vgmosick.htm

    To add, I have also noticed that, now that games have better resolution and framerate, I have been able to play or watch 1st and 3rd person shooters for a longer time than previously.

  • Nice game mbe!

    Massive fan of the original Turtles movies and even the wife started loving them after watching last years blockbuster at the IMAX with me.

    Although you made it as a promotion for the New Zealand market, it worked and got me plenty excited about it and cannot wait to tell the wife that we have a new movie to see, hehe.

    By the way, I got a little headache from playing the game after a while. Perhaps it was the 3D effect you mentioned? Anyway, I seem to be overly susceptible to motion sickness way more than the average joe.

    The family is eating pizza tonight!

  • Hi there!

    I'm totally new on this site and forum due to only recently becoming curious about game development and HTML5, so sorry for not being able to contribute just yet in that department.

    However, I did grow up playing a ton of videogames, which I still do, so thought I should chip in with my own view on what makes me excited and worried about the games I see and try.

    Having grown up in the arcades during the 80s and 90s, I instantly became a fan of simulator and versus type of games, such as the fighting and sport games. This has given me a certain "digital" input skill which makes me eagerly enjoy reactionary games that require fast inputs and decision making. The soundtrack is also a major part in how I feel about a game, similarly as shared by user SNN1135.

    However, I suffer from the so called "Quake" syndrom which renders me helpless playing games that have quick changing camera angles like all first person shooters as well as plenty in 3rd person. Somehow the Japanese producers seem to be more wary of the problem and "limit" the camera angle movements. There are too many western developed games that I truly want to play but am forced to avoid.

    The PS4 game, Until Dawn, was a game I recently had the opportunity to play and was positively surprised at how the camera angles became no issue at all. The game was made slow enough for it to not be a factor. Still I am always worried that the next great looking game to be released has not gone through enough testing to avoid motion sickness in games, perhaps because the issue (Quake syndrom) isn't very present among western gamers?

    Sorry if this type of issue and discussion belongs in another part of the forum.

    Regards,

    Daniel.