I'm making a tamagotchi-esque virtual pet game, and obviously a major element needs to be that it runs in real time. I've got the "Clock" plugin (https://www.scirra.com/forum/viewtopic.php?f=153&t=61090) and some events running that keeps track of the pet's total age in minutes and seems to work properly.
So then I added some more variables with the idea to save the age in minutes at the save (and it saves every 5 seconds), and then on loading the layout compare the old age to the new, figure the difference, and then subtract accordingly from the ValueHungry variable (440 is the max value for that).
Problem is, it doesn't do it. I don't know why not, it seems fairly straight forward, but I'm really new to this software so maybe I'm missing something?
This is a game-breaking issue and if I could get some help I would really, REALLY appreciate it. I've tried all kinds of stuff and haven't been able to get it to work
There seems to be very little information on making a game run in real-time in construct like this so any imput on other ways to go about it would also be welcome