Antylope's Forum Posts

  • Thanks man! I was getting crazy trying to figure this out.

    It works better (in my case) with the onbounding scrolling set to No.

  • > I did this too in a game, and it worked quiet well, at least for my game.

    > I put a "Scroll To" behavior on the player and then I used the following calculation:

    >

    > clamp(1 - Distance / (LayoutHeight + LayoutWidth), 0.10, 1.0)

    >

    > Hope it helps!

    where do you put the calculation? and does it work with all kinds of games?

    Same question here; where do you write the calculation?

    bye!

  • jajaja! It's not bad actually. I'm out of the 1st option since I cant use families (still in standard edition). I'll try the 2nd option.

    thanks

  • As far as I tried, the event "on collision with another object" makes you specify an object; what a I want is more global: when it collides with any object whatever it could be.

    I could add an invisible wall in front of any solid and use it as target for that event but I supose there's an easier way to do it.

    Any ideas?

  • Hi! I reopen this thread with another bullet behavior issue; I'm trying to make the bullet destroys itself whem colliding with any solid but I can't find any event similar to "on collision with a solid" or something like that. I supose it should be an easy task but I coudn't find it.

    thanks!

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  • Did a bit more digging around here and solved the problem--my "hosts" file was configured in a way that didn't allow C2 to use the localhost address. Just in case someone else is having a similar problem, here are the steps I took to fix the issue:

    First, I located the folder that contained my 'hosts' file (c:/windows/system32/drivers/etc/) and opened the actual file using Notepad++ (but Notepad will do, if that's what you've got). In my case, there were two entries near the top that were of particular interest to me:

    #127.0.0.1       localhost

    #::1             localhost

    Notice the '#'? That means it's a comment (i.e doesn't do anything). Delete the #'s. I had a couple entries following this one that were NOT commented out, but used the same address (127.0.0.1). I'm fairly sure I'll need them later, so I simply put the pound symbol (#) next to those to comment them out, as well as save them if I need them later. Finally, I saved the 'hosts' file.

    HTTP preview now works, as does the mirroring/flipping <img src="smileys/smiley36.gif" border="0" align="middle" />

    thanks man! I was having a bad time trying to figure out why the preview wasn't working anymore. It bring me another problems but I'll look at it later.

  • Mmmm.. I guess I've made a mistake; I thought I was using firefox 4 but when I go to help/about it say "10.0.2" So I don't know; I'll download the latest firefox version anyway.

  • me too.. so I'm guessing it should be a local problem. I have a flash blocker but I think flash hasn't anything to do here.

    Other than that, i'm clueless

  • Hi!

    Sorry if this bug was reported before but I coudn't find anything similar.

    The problem is this; I was trying out the 1st tutorial and, when I click on "run layout" this happends.

    <img src="http://img16.imageshack.us/img16/9584/todoslosasset.jpg" border="0">

    I tried it in chrome and it works fine. The problem seems to be in firefox 4.

    Either way, here's the url if you want to try it yourselves here

    Tell me if you need the project file.

    bye and thanks!