Hi, I discover "Construct" yestarday, today trying for first time. Congratulations
I have a question. I spent a many years learning Gamemaker. I am not a programmer but with heavy working made my RTS. It was heavy and I am still in remaking process. Each sprite in Gamemaker eats a lot of RAM so I found a way to change any sprite/sound that is not in use with empty one. This is a nightmare.
What about making big RTS with Constructor? I mean 2d RTS like AOE 2 - animated sprites, sounds. According to my calculations with Gamemaker this will require about 3 gb of RAM and more. Is there an option to load/disload sprites in Constructor?