Antizippo's Forum Posts

  • 12 posts
  • Thanks for this though ... I never saw the arrays display like this:

    y0 y1 y2

    x0

    x1

    x2

    ...

    I always saw it like this:

    x0 x1 x2

    y0

    y1

    y2

    ...

    Then this will confuse me but I appreciate that you share this.

    Same, but apparently that's how Construct treats the axes.

    Also the editor I used before had it this way too and loading in my previous arrays would cause them to be upside down if I did it the "right" way.

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  • Array Editor for C2

    If anyone needs an Array editor I made one available for free, since all the good ones cost money and there is nothing more painful than typing in values manually.

    Features

    • X, Y, Z axis support
    • Saving & Drag&Drop support
    • Setting values at specific locations without needing to find them
    • Keyboard shortcuts
    • Scalable to many Resolutions

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    https://1drv.ms/u/s!AvbVyGmjBiNIgaJWB0xtlKxcyV0z4Q

    Enjoy!

  • It somehow fixed itself by using a cursor i found online, i guess that every pixel and its opacity matters in 4k.

  • Whenever I apply a texture for the cursor it gets all sharp and jittered when running the game in 4k, but in 1080p it looks just like it should, what is the cause for this, I've tried different sprites as well as down scaling using built in Image editor.

  • If you have conflicts, try implementing a scheduling system for your People objects so that only one gets a path each tick. This method along with your flag/state system should eliminate all conflicts.

    You can use a counter, and IID. For your action event -

    System pick Nth instance - PersonObject, InstanceCounter

    After your actions are run for that instance, Add 1 to instance counter. If instance counter = PersonObect.count, set InstanceCouter to 0. One action way to do this is Set InstanceCounter to InstanceCounter=PersonObject.Count?0:InstanceCounter+1

    Seems advanced but ill try to mess around with it.

    Thank you for the advice!

  • So im making a management game, and i want to have People go to the toilet to cover their toilet needs and to vending machines to cover their food needs, and when they dont need food or toilet needs to just sit in their cubicles and work.

    The problems comes in where i have multiple people walking to the same toilet/food dispenser, and cubicle too, but ONLY if they need to go to the place AT the same time, the problem is probably that i have a variable for Used/Not Used, and when a path is found it gets set to Used, so nobody else can go to it, but again when they both have to go there at the same time it doesn't matter, any workarounds, other ways to do it?

  • So i made a game, added admob made an account and so on.

    I exported my project for Cordova.

    Then i open it in XDK add the Admob plugin under third parties, adding admob causes the game to not work, it shows the splash-screen flashes white a few times and goes completely black. Removing Admob solves this issue, what do i do?

  • try

    Thanks brotha, ill try it.

  • So im making a custom text box because the standard one doesnt fit the theme, and im wondering how do i make so you can hold shift down to type with uppercase letters, and normally just type with lowercase, currently i can only type with uppercase, ive tried some workarounds but they didnt work.

  • Competitors ?

    Yes like Intel, AMD and nVidia, they will compete with you to make the best hardware.

  • Thank you Instances for the help! all thats left is to add some simple competitors, that should be easy, right?

  • Im currently working on a little game, where you can develop hardware.

    The thing is i want to be able to see a list of all the CPU's developed with their names and performance number, and sorted from best to worst.

    Im using arrays for storage, and im saving the performance and sorting it, and i have some text displaying it from best to worst, but how do i make it sort the CPU names . and stick them to the correct CPU?

  • 12 posts