AntiVyral's Forum Posts

  • 4 posts
  • GabeA17 I haven't purchased the full version yet. Once I get home from this work trip I will download on my home computer and check it out. What sort of experience do you have? I don't really have any so I am down for whatever. What sort of game did you have an idea of making at first? And do you know how construct 2 works with multiple developers?

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  • You know, I was actually on RedNoise's profile that led me here. In any case, Do either of you (maybe both?) want to team up on something? At the very least share game ideas and whatnot?

  • Hey Gabriel! I saw your introduction post on the forums and your interest in making an RPG. I am willing to help with anything and everything. I just really need experience. Here is the kicker, I dont really have any. I have made small things in GameMaker Studio and have gone through a few Unity tutorials but never really finished a full game. What's your experience like? If we are at a similar level maybe we could work together to learn and collaborate on things?

  • Hello all! The name is Brad, I am a 23 yr old dude that just decided to take a huge commitment towards game dev. I have dabbled in it before with GameMaker Studio and such, but nothing ever came of it. This time I around, I hope to use Construct 2 to kickstart my learning.

    I had a few questions for anyone out there reading this:

    How big of a game can the Construct 2 engine handle? I am looking to make a game that has a sidescrolling combat system, an overworld travel system, a system for 'building' cities, and a resource system (gold, magic, health, reputation, etc.) I am wondering if I would be able to use Construct for a semi-complicated game like that, or if I should look to unity.

    That being said, my first project will be significantly smaller. It will be a simple one-scene game where you have to doge random enemies that spawn.

    Anywho, nice to meet all of you! Best of luck in all of your endeavours!

  • 4 posts