Antienthusiast's Forum Posts

  • 4 posts
  • I knew there are some GCSE-level programming basics that I'm missing :D

    Some extra reading helped: bbc.co.uk/bitesize/guides/zs3qrwx/revision/1

    Thanks for the demo! I think I got it.

    Out of curiosity - how does the text attach itself to the targets? Both visually and logically - I see no pins or position definitions.

  • In my limited experience, the 'pathfinding' behaviour is perfect for this. See here how I've made the 'enemy' objects follow the player object.

    Let me know (by DM) if you need more help.

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  • I'm working on a simple project (link) to teach myself the platform and got most things down to have something resembling a 'game'.

    Now I'm looking into more complex triggers and mechanisms. I've tried out everything I can think of and can't make this to work:

    Trigger after every 'X' amount of 'Y'.

    For example;

    - trigger reload every 12 shots

    - spawn a power up every 20 kills

    - increase health/damage of enemies every 100 score points

    - enemy has a chance to shoot a nuke (or something) with chance increasing every 10 'regular' shots

    I figure I could make it work by using arrays (haven't gotten that far yet). I'm sure it's a very easy solution for anyone with actual experience.

    Thanks for the help in advance!

  • Hi Everyone

    I just got C3 and been having a good time figuring things out.

    No background in games industry, apart from nigh 30 years of experience playing them :)

  • 4 posts