Animmaniac's Forum Posts

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  • It seems like an interesting idea, although I kinda like the ability to put functions among the code, I think it's quicker to setup and debug. Using a group normally puts them off my way when needed.

    By looking at your mockup I realized that you could just use event sheets to store function code and have a very similar situation with the current C2 features. You could either have one event sheet for all functions, or one event sheet per function. Then just include the event sheets when you need to use them.

    The only thing that's necessary in the official plugin is guarantee support to calls between included event sheets.

    And zsangerous , think in functions like detours or shortcuts inside your code where you can interrupt your event execution flow for a while, call and execute another piece of code, then return to the same place it was before.

    It's very useful for modular programming, where you make a piece of code that has a specific function that can be reused whenever you need that functionality.

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  • I saw that the Canvas element support rendering drop shadows, and by what it seems this includes images with transparency too.

    So maybe could be possible to create a behavior that applies drop shadows to objects with parameters Offset X, Offset Y, Blur and Color.

    I'm not diving into plugin development yet, so if it's feasible and anyone wants to give it a try here's my suggestion.

    Probably would be harder to make it work with WebGL, but even if it's Canvas 2D only should be useful as well.

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