Angiel's Forum Posts

  • Thanks for the plugin. Really very nice .... it was a long time I was looking for something similar.

    I would like to know if with your plugin it is possible (now or in future updates):

    1 - Making start all cars (about 8) from the same point (start).

    2 - Set the speed for the various car randomly (depending on the difficulty of the game).

    3 - Making finish the race after 3-4 rounds and have a finishing order and a ranking.

    I would like to create, with your plugin, a real race.

    Thanks again Angiel

  • Thanks for the quick reply. It works fine.

  • Hi

    I have a problem in my game.

    I have two instances of the same object (eg. Dog).

    I wish that when I click with the mouse on the dog object, instance 0, this instance would change opacity to 50 (ok, that I can get it).

    Then I would like that when I click with the mouse on the dog object, instance 1, this instance changed the opacity to 50 and simultaneously the instance 0 returned to opacity 100.

    Is it possible ?

    Thanks

  • Very interesting. Thanks.

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  • Perhaps the only solution right now is to create the game on a single layer with a single layer of ground.

    Unfortunately an object A (solid) on the first layer affects the movement of the dwarves placed on layer 0 or other layers.

    I can not find a solution, I will have to wait for Construct 3.

  • Im pretty sure that DF uses some sort of layers, so you could do that as well instead of layouts. And you just hide and show layers depending on what level you are on.

    Thanks for the reply

    I've tried to make the game using layers but there is another problem.

    If I create an object eg. kitchen (solid object) to level 1, the dwarves who are at level 0 (that is, one level up) does not pass through the same area that is occupied by the object kitchen on level 1.

    Should it object kitchen (solid) was an obstacle to the path of the dwarves only in layer 1 (level 1).

    It's possible ?

  • Hi

    I'm doing a play on the construction of a dwarven fortress and I have a problem.

    My fortress will be created on different levels (level 0 = ground level, level -1 = a level below etc.). My problem is how to create levels; I used a layout for each level, the dwarves ( Behaviors--> Persist ) pass through the stairs from one layout to another without problems. If I have a dwarf-level 0, which is going to the kitchen and I receive the level 1, when I come back after a few seconds at level 0, the dwarf is still in the same point (the dwarf doesen't reach the kitchens), the game is like in pause; actions at 0 don't proceed when I am at level 1 (and vice versa).

    How can I do ?

  • Thank you very much for all the work you've done, I have been very useful. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I finally, after so long, I have something to work on. Now I have to ensure that the road is not always remains at the center of the lower edge of the screen, when there are curves, but it moves further to the right most or left according to the curve. <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">

    Today I added some graphics (moving clouds, off-track, car, wheel movement) and controlling the car with arrow keys.

    I will attach the file with the changes.

    http://www.mediafire.com/download/d2321 ... ace_1.capx

    Here's the link to try the game (arrow keys to play):

    https://googledrive.com/host/0B8o9MuLqt ... index.html

  • Thanks for asking.

    Unfortunately I had already read those posts and did not help me; the only available example is for Construct Classic , that I don't have. I would serve an example for Construct 2.

    I have updated my example and I did the curves but i don't think is the right system. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    this is that I did

    http://www.mediafire.com/download/tde77 ... acing.capx

    Think you it's okay ? Should I continue with this algorithm ? <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question">

  • After finishing the racing game Monza in 1950, I would like to make a rally game.

    I wonder if with Construct 2 is possible to create an old-school pseudo-3D racing game; I tried a bit but I need some ideas on how to make the game especially how to create the road, especially curves, placing objects, move the car, etc. <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question">

    Do any of you have any ideas / suggestions? Tutorial? Code examples to get started?

    Place the link to the game to which I would like to inspire me:

    http://codeincomplete.com/projects/racer/v4.final.html

    this is that I did, (very little .....) <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    http://www.mediafire.com/download/vvmi5 ... acing.capx

    Thanks Angiel

  • Congratulations. Nice game. I like the graphics.

  • I had thought.

  • Thanks for all the tips, I'll keep them in consideration for the next release.

  • - Controls could be designed in different way, personally I would just use Arrow keys for what you have so far.

    - I finish a whole race without using a brake and won it. And for arcade game its good idea maybe add a bit more deceleration when releasing Throttle button.

    In the next version of Monza in 1950, I would add up / down arrow to accelerate / brake.

    Even in normal or hard difficulty don't you brake or release the accelerator?

  • Thanks Mercuryus; I am happy that you enjoy the game.