angeltekno's Forum Posts

  • 7 posts
  • It's been awhile since I've messed with my game. could you tell me a little more how to spawn the special block? Thanks!

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  • That is a really cool example. I looked at your capx and wouldn't know how to start on something like that. Great job. I can definitely learn from your example. Thank you for sharing!

  • Thank you all for the replies! I have this idea of using a lightning bolt to strike down and delete the blocks below. I don't like the cartoony look that I have now. I prefer something a little bit more realistic, where it is bright and casts it's light onto the other blocks. If this can be achieved within Construct 2, I would like to know. I've worked with after effects before, but I'm no pro at it. Are there any good tutorials on how to use particle effects? Thanks!

    [attachment=1:99zi25jl][/attachment:99zi25jl]

    This is similar to what I'm thinking.

    [attachment=0:99zi25jl][/attachment:99zi25jl]

  • I'm just curious, but has anyone used after effects for special fx in their game? I would like to know how it could be done. Thanks!

  • This is what I found on the internet, but have no idea where to begin....

    Bomb blocks are generally pretty simple to integrate:

    Start with an Event that listens for the destruction of any bomb blocks.

    Whenever one is destroyed, it should pass its position into a function that will then find and destroy all of the blocks that would also be destroyed by that bomb block. For example, if your bomb block is supposed to destroy all the surrounding blocks, you would pass the position of the bomb block to a function that would look at each of the surrounding positions to see if there are any blocks there.

    If it finds any blocks in these positions, it then destroys them.

    How do I make an event to "listen"? What does he mean by "pass the position"? Do I need to make a function or an instance variable? I'm a little loss on this. Thanks!

  • I will be playing around with it. Thanks so much for the tip!

  • Hello all,

    I'm still quite new to Construct 2 and I've been following a tutorial on how to make a match 3 game. This is the link if anyone is interested in taking a look. http://gamedevelopment.tutsplus.com/tut ... medev-8071

    I would like to make the game more interesting by throwing in random speciality blocks. I've created a pink block, but I need help with how to make them rare and how to make it explode to destroy many neighboring blocks. Any help is appreciated! thanks!

  • 7 posts