androidpro's Forum Posts

  • i have bluestacks and i get the same problem, if i build the game with crosswalk it not work, if i build the game just with android it work but not as i want ( sounds not work correct, many bugs etc ....) i think you cant test games directly in bluestacks because all games downloaded from google play work fine

  • nice assets my friend keep up your great work

  • nice to hear that we hope that your problem will be fixed

  • why you just use the solid behavior instead of physics in the blocks? and keep the sine behavior, in my game i use also blocks with the sine behavior and i add solid behavior to them so the player can stay over the blocks, all work fine for me

  • i was search for this comparison long time ago and me too i want to know the difference between android and crosswalk export. thank you ashley for make that clear

  • the best way to get your graphics asset is to buy them if you have budget , because most of free graphics are low quality, and to create sprites you will spend much time and effort,

    if you don't have money, you can search for tutorials to how create sprites with adobe illustrator ( for vector graphics) or photoshop ( for pixels)

  • i delete all my text objects and replace them with textbox object, but i don't See any big changes in FPS ( in stage 3 my FPS stay between 42-50

  • yes i think the newer the better, also some people use the beta option in the intel XDX. i don't know if that is a good choice or not

  • you can try format factory , its free and simple tool to convert audio and video easily

  • i figure out how to make sound work correct by changing some events, but the last problem is how to make interstitial ads work correct, what i should implement in the events , and which method i use to export from construct 2, then what i should do to make sound and ads work 100% in android devices , i would like to have capx example about admob ads, also another question is : in project properties , what is the best physics engine i must use ? i have 2 engines : box2d web and box2d asm .js ?

  • me too i see many reviews and comments confirm that construct 2 games suffer a lack in the performance in android and IOS devices . but in html platform construct games work perfect

  • i use also text object in my game, i just want know why they make the game slow down? also i want know how to use font sprite and display text on it. and thanks

  • i think you can make sprites by using photoshop, just search in youtube to how create sprites using photoshop, also i heard about a software called spriter you can google it ( i can't post url because rep)

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  • thank you victoryX for your reply, yeah i follow many tutorials here to how make ads work correct, yeah i set test mode to false and i use interstitial ads i set the ID correctly and i follow this thread : How do I implement AdMob ads and follow all things that make ads work :

    sound work perfect in chrome browser but in intel XDX it not work as i want. yeah i add admob plugin in intel XDX and build the project by using android crosswalk. and in construct i export the project as cordova. anyway this is a picture to how implement ads :

    also i dont know if i make audio event correct or not ( they work as i want in browser) . so if you can help me and make an example to how control a 6 sounds in many layers. ( menu, first stage, second stage , third stage, game over sound, congratulation sound) that would be nice.

    and thank you very much again

  • i still need help anyone please can help me? that will be great