androidappl's Forum Posts

  • 4 posts
  • Error report information

    Type: unhandled rejection

    Reason: Error: unexpected type TypeError: unexpected type at Function.ǃZ.ǃJ (https://editor.construct.net/r136/main.js:2:117808) at t.ǃPu (https://editor.construct.net/r136/main.js:81:47625) at a.ǃPu (https://editor.construct.net/r136/main.js:81:251323) at d.ǃZF (https://editor.construct.net/r136/components/bars/projectBar/projectBar.js:1:29800)

    Stack: TypeError: unexpected type at Function.ǃZ.ǃJ (https://editor.construct.net/r136/main.js:2:117808) at t.ǃPu (https://editor.construct.net/r136/main.js:81:47625) at a.ǃPu (https://editor.construct.net/r136/main.js:81:251323) at d.ǃZF (https://editor.construct.net/r136/components/bars/projectBar/projectBar.js:1:29800)

    Construct 3 version: r136

    URL: editor.construct.net

    Date: Tue Mar 05 2019 11:19:45 GMT+0100 (Ora standard dell’Europa centrale)

    Uptime: 158 s

    Platform information

    Browser: Chrome

    Browser version: 72.0.3626.96

    Browser engine: Blink

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/72.0.3626.96 Safari/537.36

    C3 release: r136 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

    Thanks to those who can help me!

  • Is there a tool?

  • yes, I solved it

    thanks very much

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  • Sorry for my bad English but I'm Italian and I speak very little English .... I wanted to ask if there is a simple way through a plugin dedicated to implement admob for android .....

    Since the guides I'm having problems with mopub ....

    thank you very much

  • 4 posts