andrew008's Forum Posts

  • Eisenhans, amazing! really 2 years not updated? have you any new information of C3?

  • is this Scirra's CONSTRUCT 3 real site? ---> https://www.construct3.com/

  • , zenox98 thank you guys! is this Scirra's real site? ---> https://www.construct3.com/

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  • Answer pls

  • Answer

  • Hello! Very often I accidentally move projects or objects window and can't return it to normal position. in this case I must go to Preferences - General - Reset dialogs and re-launch Construct 2. Can you make option to block windows moving while I working with project?

  • The game will still run fine on smaller displays. Letterbox scale can scale down as well as up. It works the same as in a browser window which you resize smaller.

    Thank you!

  • I just tried it with a 20000x2000 window size, it launches but not at the good resolution (aka not 20000x2000), further testing might be needed to see if the game is playable in that state.

    That was actually a good question as I know some applications won't launch at a lower resolution.

    Thank you!

  • If you use 'request full screen', it should full screen whatever resolution you use. If you mean you want no black borders, that's about the aspect ratio. If all resolution you use have the same aspect ratio you will have no problems.

    Ashley wrote a nice tutorial about that:

    https://www.scirra.com/tutorials/73/sup ... reen-sizes

    if player's monitor have resolution lower than 1280x720, will game run on his machine? (in my project resolution set to 1280x720)

  • Answer to me please!

  • You can set the name of the new object before you add it right over the buttons in the New object window.

    I found. Above buttons called "Name when inserted". Thank you!

  • I'm exporting project for Windows using NW.js. "Window size" in project settings is 1280 x 720. "Fullscreen in browser" parameter set to "Letterbox scale". Game runs on fullscreen at start (browser component requests full screen at start of the game). Question: will game runs on monitors which have lower resolution than 1280 x 720? And what I need to do for my game to support all resolutions fullscreen on Windows? Thank you!

  • When I choosing sprite file, after new sprite object was added to project, let me type the name of the sprite at this time instead of searching object named "Sprite" in objects panel and rename it. Thank you! And for tilemaps and others too

  • Yeah the real problem is you're circumventing the type check using a global variable to pass a number where you should pass a string.

    Ideally C2 would reject this as an invalid expression but then changing the type of global variables could invalidate large numbers of expressions. That's not such a nice consequence. So closing as won't fix.

    Thank you, Ashley!

  • Are you purposely not passing in the name, or are you missing the point that you aren't specifying the function name at all. It's not clear. You should be calling this:

    Function.Call("Function",Variable1)

    Oh yeah, that works. Thank you!