AndreMR1975's Forum Posts

  • 2 posts
  • Hi.

    I'm trying to do a simple side scrooling platform game.

    Instead of making the camera following the player, i made all things move on the other side.

    Example: while key "D" is pressed, the player moves to the right (using Platform behavior 'move right') until reach the center of screen, then the player stays at the center and all world starts to move to the left (background too, but slower than other objects).

    My problem is: when player jumps and follows on top of another object (an obstacle for example) and keeps moving right, the movement of the object start to be shaking/flickering, i mean not smooth, slowing down the move. Like collision start to toggle each tick (move - not move - move - not move).

    why this is happening? why the object doesn't move left smoothly when player is on top of it?

    object has Solid behavior active, and player has Platform.

    PS: i am moving objects and background instead of the viewport, because i'm making a 2 player split-screen platformer, so the layout is divided, upside for player 1 and downside for player 2, and i can't have 2 cameras following players.

    Any help appreciated.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • construct.net/en/forum/construct-3/general-discussion-7/scirra-access-cloud-storage-129905

    hi.

    i found above thread because after sign up i tried to use my onedrive or google drive to help working on the same project using desktop and mobile. well, forum system didn’t allow me to reply there, but creating a new one, so here i go.

    when i tried to use onedrive, microsoft shown the app request asking to my confirmation, then i refused and started to search what community think about.

    opening onedrive api documentation, i realized there are many access options:

    docs.microsoft.com/en-us/onedrive/developer/rest-api/concepts/permissions_reference

    i would like to highlight some of them:

    - Files.ReadWrite: Have full access to user files

    - Files.ReadWrite.All: Have full access to all files user can access

    - Files.ReadWrite.AppFolder: Have full access to the application's folder (preview)

    - Files.Read.Selected: Read files that the user selects

    it seems, accordingly to onedrive and google drive screen construct is asking the top option: read and write, full access.

    well, i wonder why not setting api permission request to “application’s folder” or “user selected” files, other than all drive…

    what guarantees construct web app (including server side) doesn’t allow background access to my files to anyone other than me and my local project?

  • 2 posts