Hey AndreasR
First of, the game worked well on my rig.
Got a large screen so i could see plenty, but fullscreen scaling (i am used to that) would be a great option.
When i started playing the sounds where off. (could be i just pushed the sound button without consiously perceiving it)
Graphics look nice "i like the mario style tail on the character".
On a metaphysical note:
First level i started collecting some coins and such. (did not check the how to play)
Then When all was collected i searched for a way out of level 1
So i looked around and found that blue orb, got it and pow next level.
Second level i got the question in thought: Why should i collect all those things if i can just hop on to the blue orb for the next level.
At my new task, i skipped the collecting completely and focussed on racing through the levels as quickly as possible.
After reaching the end of the game in 3 to 4 minutes i got the following question in thought.
"what was the point?'
If collecting did not reward me a new level, then collecting was not something i "needed".
It the blue orb was all i needed, then where was the challenge.
The level designs are very pretty, but i felt my playthrough was not worthy enough in comparishment to how the game looks.
It deserved more time than i could give it. (evendo i played to the end of the game)
But the not available sense of "need to do things to earn something back" overruled.
So i could just say "good game" but lacks challenge, but i'd rather tell u the "story" of my playthrough, because the graphics felt adventurous to me.
All i needed was adventure, but i kept searching for it, and did not find.
My conclusion: If a sense of adventure is what u would like to give to your players, add something "to do" in the game to make us spend time on achieving the right to go to the next level.
Like digging through walls, climbing ladders, finding keys, building a bridge, clearing a flooded area.
And such
Kind Regards.
Savvy001
Hi Savvy001
Thanks for your detailed feedback. You can see your scores at the level screen.
[attachment=0:2564qvs4][/attachment:2564qvs4]
The goal of the game is to collect as many items (to get points) and as fast as possible.
The score will be divided through the time, so how longer you need, the lesser is your score at the end.
Moreover if you collect hearts you get medals. You can see your level progress on the 'levelselection' screen.
So you have to decide, collect as many points (coins, hearts, killing bots) as possible or to run through as fast as possible, but then you will get low scores at the end
But I liked your idea for a key unlocking the blue goal. I will add this for the next update
I also changed the game to fullscreen now and the dark weather/lightning layer is now underneath the Buttons, so they don't get dark anymore
Just purge your cache and cookies and try again (if the game is still small).
Thanks for your feedback!
I really appreciate it!