AndreasR's Forum Posts

  • Hey there,

    So you mostly have two choices just as glerikud mentioned.

    Cocoon.IO is faster performance oriented but can have its fair of trial and error when exporting it and getting a working APK.

    Intel XDK, from what I have heard is that it's really easy and compliant with Construct 2 but the performance is not good as Cocoon.IO

    Here's a guide on how to export using Cocoon.IO:

    https://shatter-box.com/knowledgebase/c ... nstruct-2/

    Here's the website of Cocoon.IO:

    http://cocoon.io/

    Hi, thanks for linking my page,

    but this is the actual (working) link: https://shatter-box.com/knowledgebase/cocoonio/

    Regards

    Andy

  • Hi,

    I'm looking for a developer who can make a construct 2 plugin for firebase.

    The cordova counterpart is already available on github.

    https://github.com/arnesson/cordova-plugin-firebase

    So "only" a construct 2 plugin is needed to use the github repo. Please, if someone is able to do this,

    tell me the price and estimated time for this job.

    Thank you!

  • It seems that Google has moved game analytics completely to Firebase so for now Google Analytics isn't an option anymore.

    Or does somebody know if there is already a cordova firebase plugin for analytics?

  • Hi Rex,

    thanks for your investigation. This works for me

    I guess it is -1,-1 and if I set an offset by 0, -1,-1 remains. Otherwise using 1 as offset, it will put the miniboard at 0,0 I guess

    Thank you!

    Regards

    Andy

  • AndreasR

    Could you please providing a very simple capx for this case, which only has putting action?

    Hi,

    sure. Here you go:

    https://shatter-box.com/wp-content/uplo ... xample.zip

    Just press "Space" to generate a formation. This formation will remove all needed tiles automatically (for debug).

    The miniboard comes down and will be put on the main board when the position is exactly the same.

    However the put gets rejected.

    So I activate the "Touch Ctrl" for Miniboard behavior. So just click on it, and the put will be accepted.

    Let me know if you need something else.

    Regards

    Andy

  • Update

    rex_miniboard plugin

    - Add Expression:MaxLX , Expression:MaxLY, Expression:MinLX, Expression:MinLY

    AndreasR

    Current board width = (Expression:MaxLX - Expression:MinLX) + 1

    Current board height = (Expression:MaxLY - Expression:MnLY) + 1

    But miniboard does not have configurations to set board width or board height, i.e. miniboard does not have boundaries.

    Main board (rex_board) has Width and Height properties, and they are also the boundaries of board.

    Hi rexrainbow

    thank you very much for your fast help!

    Just another question.

    I have a board (isometric) and I let fly a minibord down from above.

    The player needs to break out the chess's so the minimap fits into it.

    However even if I break out all chess, it says "put rejected".

    When I drag it, it works fine.

    Is there a way to use the "Miniboard Touch" behavior to simulate a drop which needs no user input?

    Or have you another solution for this?

  • hi rexrainbow

    is it possible to get the width / height of a Miniboard? The same as for the normal board?

    Miniboard.BoardHeight

    Miniboard.BoardWidth

    is not available.

    Thank you!

  • I need to develop something first, but thanks for the share.

    Sure, you're welcome

  • I recently updated my guide for Google Play (since the new design).

    Tutorials

    Publish on GooglePlay (new/ old)

    Publish on iTunes

    Suggestions

    Any suggestions are welcome. Also if you are missing a specific part of the publish process, just let me know.

    I'll add it to the guides then!

  • Hi,

    you can either use ludei 's CocoonPlugins (CocoonGooglePlayGames / CocoonGameCenter) (cocoon.io only) or cranberrygame 's Cordova plugin "CordovaGame". Latter works for cocoon and intel xdk.

    I also made a template, if you don't know how to start.

    https://www.scirra.com/store/royalty-fr ... rboard-538

    A guide can be found here:

    https://shatter-box.com/knowledgebase/c ... eplaygames

    Regards

    Andy

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  • cranberrygame

    The rewarded ads for Chartboost stopped working. Can you check if there is a newer sdk available?

    Interstitial are working fine though.

    Thanks!

  • AndreasR Thanks for the answer. I follwed every instructions I could (config.xml APP_ID, my app is on Google Play, alpha test is running, I'm a tester etc etc) I just can't make this work, stuck with "SIGN_IN_REQUIRED (4)"

    have you associated your application with the google play games service?

  • Have you tried to upload it as alpha or beta? then if you download it directly from Google Play as beta tester, does it show the same error?

  • Sure you can create an apk file and install it on your local device. The leaderboard functions should work then.

    This is how I test it.

    However you need an apk file uploaded to Google Play which you've assigned with the leaderboard (no need to have the leaderboard included for the associated file).

    Regards

    Andy

  • got? Any updates?

    I'm working on a solution with firebase at the moment.

    However this version will be "HTML5" only.

    I'll keep you posted here.

    Thanks!