AndreasLoew's Forum Posts

  • 2 posts
  • As long as the rendering is done in OpenGL shaders (which I suppose Construct is doing) the impact on the frame rate should not be big.

    I would like to set up a tutorial for C2 but - unfortunately I don't know much about the engine...

    I could offer a free SpriteIlluminator license if somebody has time to work with me on a tutorial.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • sprite sheet with cropped frames is literally only a few kb larger then one that does not.

    That depends on how your graphics are created. E.g. if you have a character that is dodging and attacking with a sword it might be a *big* difference if frames are cropped or not.

    exture Packer creates bloated pngs

    Currently the file size is about 15% bigger then when using opting. This will be fixed with the 3.0.0 release.

    lso, never have your character or object change positions in your sprite sheet, per frames. Any change in position should be done by code or game editor function.

    You have several cases with animations where this is exactly not what you want to do. You want to keep the anchor point steady while the animation moves around it...

  • 2 posts