Hi everyone, I recently put my hands on Construct after I had learned little about it anyway, so sorry if the question is trivial or even if there is already an identical question in this forum.
I know that for a mobile device the ratio is more important than the resolution, or rather, it is important to choose a resolution by virtue of the ratio compatible with mobile devices and so far ok, I think 16: 9 is still the most popular and therefore all the resolutions that maintain this ratio are fine.
I have a couple of questions, though, that are very important to me, so I need some help from an expert:
1) Generally what resolutions should you choose for the assets / sprites of a mobile game whose ratio is 16: 9 so that they do not take up excessive space in the memory but, at the same time, if there was an upscaling or a downscaling, the visual quality of these is not compromised? Basically, I ask how I, personally, understand what is the best compromise memory usage / final asset visual quality by virtue of the general ratio chosen?
2) Is there a way to let the user have the possibility to change their resolutions? So deciding if upscaling or downscaling the resolution of the game, choosing HD, full HD, etc... Is it also possible doing it with ratio? Assuming the user's device does not have a 16: 9 ratio but a 1.91: 1, does Construct provide the option to make a ratio change/switching? And then change all the assets that will be updated accordingly to that chosen ratio? (Assuming for now that these are completely retrieved from memory because they are appropriate to the new ratio and so that they use memory)
3) Similarly, is there a way to reverse the game view from Landscape to Full vertical and vice versa?
Thanks in advance.