AnD4D's Forum Posts

  • Say for example I want every single object in my game to have the sketch shader, but I want the player to be able to toggle it whenever they want.

    So, to do this, I put every object into the same family, and then applied the shader to that family. This does what I want in-game, but when I try to edit the levels, they all have the shader applied. This isn't such a big deal when it comes to sketch, but lens? Glass? Then it gets hard.

    So, my question is... how do I toggle the shader on and off in layout mode?

  • In my opinion, definitely! It has a lot of the functionality to make a pretty decent one right now. I'm waiting for a built in path finding behaviour, and then that's the next one I'm going to make!

  • The closest I could get was a warp effect with a lens effect included. It wasn't what I wanted, but maybe someone else has a better method.

  • Shame the title doesn't shout out to Tom too! They're both great at what they do!

    Congratulationson a fantastic product guys!

  • All you need is a separate layout for that. Then when click, change layout to...

  • Woo!!!

  • I check http://www.scirra.com/construct2/releases/r100

    every five minutes :-)

    Lol, me too, when I should be working!!!

  • where is r100?

    The day's not over yet <img src="smileys/smiley17.gif" border="0" align="middle" /> We have another 8+ hours here in the UK.

  • I had something like this... I resolved it by having the two different choices in their own groups, and when one is active the other is deactivated and vice versa.

  • How are you changing the gravity angle?

  • Here is a screenshot of where to go in itunes to copy files to your device.

    http://i55.photobucket.com/albums/g153/superkew/iTunes.png

    Thanks, I didn't realise I have to actually connect the device through a PC. Android is a lot more user friendly, so I can just download to device.

    I have managed to get the URL to work. I actually had to link it to a server, rather than DropBox, which is a shame, but at least I can see it now, and it runs great!

  • I'll try re-exporting re-uploading it.

    Nope :(

    It's in my public folder on dropbox. Maybe I need to put it on a server instead.

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  • Ashley - It just seems to give me a "failed" message when I do that. It can find it, as it says its unzipping, but it just wont work. I'll try re-exporting re-uploading it.

  • I can manage with the Android fine, it's just getting the zip on my device and having Cocoon recognise it. iTunes on the pc, mac and my device all seem different, so just saying "iTunes" in e tutorial doesn't help me :(

    Who knows, maybe I'm the only one finding this hard, after all, I struggled with the Android version at first too.

  • There?s a second tab on the ios version where you can point to the URL where your .zip cocoonjs exported file is. Just put it into a public folder in dropbox and link it from there.

    "Failed to unzip: Failed to open Zip file"

    I guess this means I have to do the first step first, and associate zip files with CocoonJS.