Roccinio I really do apologise if anything I said came across as insulting. That really was not my intention. My main point was to say you're still pretty new, right? I've been here for 2 years, and I originally didn't even have an exe exporter.
I'd hate to call my time wasted. I've been checking my game quite frequently on mobile devices, and 3-4 months ago, it was running perfectly fine. I'm not sure if I've changed something along the line that has slowed my game down, or if C2 or CocoonJS is what has changed, but after having several months thinking your game will work, and then being told the exporter will improve things, only to have it break... I felt that if I 'cut my losses' I would be even worse off.
I find myself waiting for the next version of C2 to come up hoping that I'll be able to get faster speeds. Those 2fps really would make the world of difference to me.
At least now I have a finished project, so when the time comes that I can release on those devices, I'll be a happy chappy. I've also been focussing on upgrading artwork and fixing bugs for the last 3-4 months, so I'm pretty sure I've got a bug free game (we hope) <img src="smileys/smiley36.gif" border="0" align="middle" />
In any case, that's going off topic. I would really like to apologise again if I had insulted you. I've looked back through my post, and the only thing I can see was the jab at the end regarding posting without spaces. That's just a personal pet-peeve, and I only hinted it toward you rather than targeted. In any case, sorry about that.
I've seen your posts before, and you're always very polite, so I'd hate to think I'd been rude to one so nice.