AnD4D's Forum Posts

  • What are peoples' thoughts on adding a C2 splash screen to the start of their games?

    I'm currently working on a Nintendo WiiU game, and about to put it through its final stages, when I've decided that I'm going to include a C2 splash screen.

    I've also got 2 interviews lined up with game media sites, and I've specifically asked if I can promote Construct 2 to try to encourage others to give it a go, and they appear to be really excited about that prospect.

    I know I ask a lot of questions on here, and I can be pretty blunt with my words, but I really appreciate what Ashley and Tom have done over these last few years, and anything I can do to help them. I hope they have learned over the years to put up with my groaning and moaning, and especially the idiotic questions. I'm not the greatest writer when I'm sleep deprived I'm an early adopter, and have stuck with C2 for this long. I know I couldn't have done what I have achieved over the last year without Scirra's help, so this will be my mini-way of paying it forward.

    I'm just wondering how many other people are doing this? While some companies force a splash screen on you (Ludei?), Scirra give you a choice. I'd encourage people to include a splash screen at the beginning of their games to help Construct 2 hit their 1 million mark sooner than expected. Even for just one game.

    Ashley Tom I'm really impressed with what you guys have achieved! My sincerest congratulations!

  • I still find SpriteFont a pain, so I only use it when I really need to. I had lag with my text with CoCoonJS, but I set the trigger to once and it sped right back up again.

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  • Arima I thought we were meant to put the collision conditions at the top to ensure we take advantage of the new speed increases...

  • keepee So you can! Is it worth re-exporting my project for this change? Will it make even the slightest improvement to performance?

    If the answer is yes, then I will go ahead and do that.

  • Katala

    Thank you! This should help me greatly! I have a feeling the other way I was doing it was quite intensive.

  • I wonder, is the "Not overlapping" just as hungry as the "Is Overlapping"? Or is it more, because it's happening more often?

  • Does anyone know of a non-cpu intensive way of measuring a physics objects' angle of motion?

    ATM I base the angle on an earlier position and compare it to a current one. However, to get this smooth it is calculating it every 0.01 seconds, and I think this may be pretty intensive.

    Say for example I'm trying to 'animate' an arrow so that it launches into the sky and falls down, with the arrow head always leading the way. The thing is, I have to use physics.

    Any ideas?

  • I'd like to have a private Wii U forum here. I am not keen on the Nintendo Forum at all. No alerts, no emails, just have to keep checking every few hours to see if there's been an update.

  • Thanks, Tom!

  • DUTOIT

    Lol! I have about 5

    Nah, it's the little orange light that is bothering me. I get all excited when I post a question and someone answers. So I find I'm constantly clicking on it to see who has helped me, only to find it's some random people using my topic as a troubleshooter.

  • Done that. Didn't work In fact, it was already unticked.

  • Hi there,

    I created the Android experiences forum, just to see what people thought of the exporter. It's now turned into an epic 30 odd page thread which I haven't cared about for a long time. It's still flagging me each time someone's posted in it, and it's really annoying!!!

    How do I unsubscribe from my own thread?

  • I do wonder if the collision checks aren't as important in the latest version, and if it's the poly checks we should be more concerned with.

    It's just strange my game slows down when I get close to an edge or object.

  • Ideally you need to ask this on the Help wanted section of the site, rather than the general section.

    Also, it might be a good idea to offer terms of payment, etc.

  • xanxion

    Yeah, I moved all of the collision events to the top most level as per the instructions. I have noticed a slight drop in the poly checks, but I was getting better results it seems from having them at the bottom. I notice you're getting a lot higher collision checks though, which is surprising.