AnD4D's Forum Posts

  • felixsg Thanks a lot. Getting all of those notifications was a real pain.

  • Nope, not unsubscribed. Anyone want to start a new one up?

  • ... Lol! Wish Tom told me that when I asked about it a month ago Guess it's a new feature?

    Thanks !

  • Is it possible for someone to start a new thread on this? I didn't mean this to turn into a monster thread when I started it, and I keep getting notified on each and every post

  • As far as I can tell, Ashley has created the exporters when they have been available. I doubt a tonne of work has gone into them, but an incredible amount of work has gone into optimising games, adding in great features such as the multiplayer tools as well as fine tuning the tools we already have.

    Not sure what the point of this post is. Sure, we have a lot of plugins, but there are a lot of devices out there at the moment, and with smart watches coming out over the next year, people may want to develop for those too.

    Frankly, C2 has been in a state to allow me to make the game I want since around version 100. All these extra updates have just been appreciated.

  • Nice! I'd like a start button though. I wasn't ready for it, but I guess it's just for fun. I wonder if we can introduce that red letter like they have.

  • Strange... you can still use the facebook plugin... maybe it just needs html5 now

  • Just to follow up on this. If I group the events and hide them, it's immediately fast again.

    It just seems to be purely visual.

  • I'm making a game with a lot of information on an array. In the first group of events, I have approximately 100 events as arrays in the top section. I can scroll through this without any issue at all.

    For my second array, I've changed things up slightly to make things easier for if I expand in the future. I now have a events that:

    Adds info to the array

    Add 1 to a local variable

    Set size of array

    It's a little more complicated than this, but all it really does is constantly switch between System event and array event. For some reason, scrolling through this section is where things slow down. As soon as I move back up to the first area, however (which, in my opinion, contains more on screen data) things immediately speed back up.

    I thought this screen was mainly just for visual reference. Am I mistaken? Could it be the icons slowing things down?

    Anyone else experiencing this?

    Just for reference, I only have 20 events, however, 2 of them contain over 100 actions.

  • If it was "If Instance.Var = 10", then that would need to be below the collision, rather than above, but what Arima said, I understood this as the top picking event, not a condition to see if the object actually existed.

  • Tom, yup, that's what I used to create my logo:

  • Tom, although I've made one of my own, do you happen to have a "Powered By Construct 2" logo?

  • When loading times are longer than the company logo, I have no issue with it. Nearly every game has a short splash screen.

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  • I have my company logo appear just before a loading screen, for a total of 2 seconds. I'll put the C2 logo just before that for the same amount of time.

  • I'm going to have a powered by Construct 2 appear as the first thing. To me, it's no different than the Unreal Engine logo appearing at the beginning of a lot of games.

    Even if it helps attract a single customer to Scirra, then it's worth it.

    You can get their logo from their press kit, located here: https://www.scirra.com/press-kit