Ancor's Forum Posts

  • 3 posts
  • Thanks Zatyka with your exemple i start to learn, i have the last one question, how i can set the tomato,potato,carrot in the (edible /destructible) and wood, stone, grass in the (usable to craft/ undestructible) in the the same array with same properties except destructibility?

    Make final exemple? Thanks

    PS

    The .capx download is broken.

  • Thanks man, i have already downloaded your .capx in another post, my problem is that your .capx haven't a metode that when i click "cheese" (for exemple) cheese is destroyed and, if i pick up another "cheese" this return on inventory next to other objects and in another "slot".Another problem is that for exemple the tomato when clicked i can eat it and destroy the inventary item, but for the wood i don't want that when clicked it's destroyed, how can i do this in array? Can you modify your project for me? Thanks..really!

    Sorry for my bad english.

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  • Hi, im new to Construct 2 and i want make a game.

    I created a tomato plant that drops 1 tomato when it's clicked and i created a tree where you can pick up some wood.

    For three days i thought how i can make an inventory, but i don't know how use arrays for inventories.

    I want create a simple inventory where i see the objects on a HUD and when i click the tomato the tomato is destroyed, and if i pick up the wood when the tomato is in inventory the wood go next the tomato, and if i click the tomato when the wood is in inventory, the tomato is destroyed and the wood take the first position on inventory and so on.

    Can you post under this post some .capx project where i can learn your inventory system? Thanks very much!!

    P.S

    I saw all posts published on the creation of inventories but no one is right for me.

    Bye

  • 3 posts