AnAmuser's Forum Posts

  • 4 posts
  • I think that with the current setup, with functions being a plugin as everything else, then the quickest fix would be to let us use constants as function names.

    If it is feasible then I would also prefere the solution with functions being defined the same way as instance variables.

  • Hi

    Just a small thing that i discovered using the functions plugin.

    I think that the best practice for function names is to use a Constants as there names. A functions name is then only written once in the Constant and can easely be renamed.

    In pseudo Construct2:

       Global variable FUNCTION_1_NAME = "function1Name"

       Event: Function On FUNCTION_1_NAME, do something...

    and then also called with the constant

       Event: Function FUNCTION_1_NAME

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  • Hi

    I have a container sprite with a text element that I would like to position at the sprites image point number one. The event looks like this

    - Empty condition

         - Create sprite (Now the text element is also created, verifired with chrome plugin)

         - Set Textbox position to image point one

         - Set text to "BLABLABLA

    Nor the text or the position is updated. The text box remains positioned at the sprites origin (image point 0).

    I've tried insering a sleep after the creation, and movin the text box actions to a subevent, but nothing seems to work.

    Why is this happening?

  • Hi

    I want to know if it is possible to debug edit time scripts, and if it is, how do you do it.

  • 4 posts