amirreza225's Forum Posts

  • Problem Description

    When i export my game for cordova and import it i see "not found" in Intel XDK's simulator

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    R 239

  • Problem Description

    When I play my game on android mobile when an SMS comes songs have loop attribute that song will be stopped but others that haven't loop , works correctly

    Operating System and Service Pack

    ____ Window 10____

    Construct 2 Version ID

    ____ r239 ____

  • Hi , I have used cocoon admob in my game but when I export my game for android it doesn't show banner ads but shows Interstitial ads how I can fix this problem ?

  • Hi , I have exported my game for android via intel xdk , but when an sms comes to mobile background sound muting and I don't hear that sound but other sounds are playing

  • martinnaithani Check out cranberrygame's plugins he has one for hiding the status bar

    What's it's name?

  • Hi , I have exported my Game and installed it on iPhone6 but I can't test achivements and leaderboard , How I can test those?

  • Hi , in my game a sound is playing loop("background") and after touching an object it play an SFX but in iOS after playing this SFX the background sound stops . how should I fix it? forgive me for my bad english

  • What's GameCenter cordova plugin for ios export on intel xdk?

  • How do I add phonegap admob plugin in intel xdk?

    Descriptions in this page scirra.com/manual/184/admob isn't update <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" />

  • Here's some topics talking about it:

    https://www.scirra.com/forum/what-is-the-best-resolution-for-a-mobile-game_t165781

    https://www.scirra.com/forum/mobile-games-best-resolution_t170284

    from

    [quote:1mzmzqd2]Summary:

    1280px * 720px will be acceptable if you publish only for Apple Products or PC's and etc but certainly "Not Android". Actually it is still playable and good performance in Android 4.4 (Kitkat) and above if it is high in specs.

    But the Safe bet will be 854px & 480px: You won't be having problem in your optimized game even in Android 4.2

    Safest bet: 640x360. This is actually recommended more for Pixel Games only. But assurance that it will work even on Android 4.0 devices.

    1980px x 1080px : Trust me don't try it. It will be very hard even for Apple Products and Android Phones can't render 1080px games without fps drop.

    Thanks Man !!!!

  • plzzzzzz help me,It's very necessary for me

  • Does resolution of game is Effective on game performance on mobile ? and what resolution is best for quality and performance?

  • Hi , How I can create a share button when touched that show a list of apps to user to select what application to share game url and his/her score ?

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  • I want to get first sprite's uid with this method , How I can do it?

  • Nope, but why would you want to? It's only used to identify a particular instance.

    I have another question , Can I get uid of an sprite's with 0 iid?