AMATEURESX's Forum Posts

  • 5 posts
  • This code part looks like this

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  • I found a nice solution to this problem. This is working by save the drawing canvas, but its working bad. Resolution of image will be lower from each successive layout start. I maked this from upload image from filechooser to binarydata and only then working, but thank you citron for your advice ;)

  • Hi all, i have app in which player can upload image and i have one issue. Player can upload image with any size, and 128x128px, and 4096x4096px(FileChooser). I will check all variants, like set limit for image size to upload (i don't know how to do it), or change sprite canvas size (i need change canvas sprite size, not just sprite size).

  • I'm interested in doing this too but don't have much time at the moment to investigate, but I did find this thread:

    https://www.construct.net/en/forum/construct-3/how-do-i-8/save-image-chosen-user-file-174429

    In that example, the image is coming from a snapshot of a Drawing Canvas, but it shouldn't be too hard to swap that out for a file coming from the file chooser.

    Thank you citron, i will check your advice some later and tell you is it working ;)

  • How do I can convert image to Binary data and save/load it? I have File Chooser, which help to upload image in sprite (Player Banner). How do i can convert it to Binary Data, save with local storage and after second game opening load it again? I need to save this binary data in project, not opening this file from user again.

  • 5 posts