amariscal's Forum Posts

  • Hello everyone. We are working on an Android game in which we can play two players using one device. His name is "Chester Party" and will offer five mini-games that we play with our friends, family or ourselves. It is no novelty, since there are many games for Android using this mode of play.

    The game will be presented in late November. We are looking for people who want to participate in the project.

    We need people to record a video playing individually or with a friend in multiplayer, and we send that video to our email address "marshalldesigns.contact@gmail.com".

    We look for funny videos, which will be used in the ad promoting the game. Participants will be included in the credits of game development.

    Participants must record the video while playing the demo from an Android tablet or smartphone.

    In the following link you can find a demo version of the game, we have published for participants to perform the video: DEOMO IS CLOSED

    The DEMO version contains errors. It needs to be displayed in the mode of orientation "Landscape" to play properly.

    We greatly appreciate your cooperation, we hope you like the idea.

    Thanks for your attention. A greeting!

  • you could help me create a websocket online

  • I need something similar to the service "scribble" shown in the video link that I shared in the post.

  • I need something similar to what the server offered me the link leave post

  • Hi. I would like to work on a project that uses websockets. However I have no knowledge to schedule a server. Use while the next server for testing by construct 2:

    Subscribe to Construct videos now

    However now the server is no longer available. Does anyone know any option the same characteristics? I also would help if you tell me how I can create my own online server websocket work with Construct 2.

    Thank you very much for your attention.

  • I need help please. I do not get to operate the controller. The game loads on the computer screen, however I copied the following code in a file controller.html and the driver does not appear in the device:

    <html>

    <head>

    <!--<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0"/>-->

    <meta name="viewport" content="user-scalable=yes"/>

    <style type="text/css">

    html, body {

    height: 100%;

    overflow: hidden;

    }

    body {

    background-color: #222;

    }

    button {

    margin-bottom: 1px;

    width: 48%;

    height: 48%;

    border: 0;

    box-sizing: border-box;

    font-size: 40px;

    color: #FFFFFF;

    background-color: #333333;

    outline: none;

    }

    </style>

    </head>

    <body>

    <div style="width:100%;float:left;">

    <button id="leftup">UP</button>

    <button id="rightup">UP</button>

    </div>

    <body>

    <div style="width:100%">

    <button id="leftdown">DOWN</button>

    <button id="rightdown">DOWN</button>

    </div>

    <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>

    <script type="text/javascript" src="https://www.airconsole.com/api/airconsole-1.3.0.js"></script>

    <script type="text/javascript">

    var air_console = new AirConsole();

    // Let the screen know we are here

    var sendHandshake = function() {

    air_console.message(AirConsole.SCREEN, {

    handshake: true

    });

    };

    air_console.onReady = function() {

    sendHandshake();

    };

    air_console.onMessage = function(device_id, data) {

    if (data.handshake) {

    sendHandshake();

    }

    };

    var down_event = isMobile() ? 'touchstart' : 'mousedown';

    var up_event = isMobile() ? 'touchend' : 'mouseup';

    $("#leftup").on(down_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'leftup'

    });

    });

    $("#leftdown").on(down_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'leftdown'

    });

    });

    $("#leftup").on(up_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'leftstop'

    });

    });

    $("#leftdown").on(up_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'leftstop'

    });

    });

    $("#rightup").on(down_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'rightup'

    });

    });

    $("#rightdown").on(down_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'rightdown'

    });

    });

    $("#rightup").on(up_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'rightstop'

    });

    });

    $("#rightdown").on(up_event, function () {

    air_console.message(AirConsole.SCREEN, {

    message: 'rightstop'

    });

    });

    /**

    * Returns true if device is a mobile device

    * {Boolean}

    */

    function isMobile() {

    if (navigator.userAgent.match(/Android/i) ||

    navigator.userAgent.match(/iPhone/i) ||

    navigator.userAgent.match(/iPad/i) ||

    navigator.userAgent.match(/iPod/i) ||

    navigator.userAgent.match(/BlackBerry/i) ||

    navigator.userAgent.match(/Windows Phone/i) ||

    navigator.userAgent.match(/Opera Mini/i) ||

    navigator.userAgent.match(/IEMobile/i)) {

    return true;

    } else {

    return false;

    }

    };

    </script>

    </body>

    </html>

    How do I have to create the driver?

    Thank you.

  • Hi. I have a problem when trying to use the rear camera in android.

    I use the export option cordova . Everything works right, but to select the rear camera use the value " 1" on request camera .

    By default the value " 0", the front camera is activated , however setting the value " 1" also the front camera is activated.

    What should I do or what value should I enter to select the rear camera dle device?

    A greeting.

  • Many thanks! Adding one more option to the project I got what I was looking for .

    Even I can not give many details about the project but I would like to include you in the credits as a collaborator.

    A saluod and thanks again !

  • Any ideas to help me? Thank you

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  • Here I leave my project : https://www.sendspace.com/file/j74y6s

    In the project and including the capx and plugins I use.

    What I need is the following:

    When the player moves and change its location , you must run an action . The action is as follows:

    Create a new Marker ( For example Marker2 ) in a position close to the main Marker, but not the exact position if a slightly longer or shorter distance , so that the player has to move to get a new location for JOINING the " Marker2 " .

    Do you think it will be able to help me do you think ?

    Greetings , thank you.

  • I am preparing a capx for you to see my project and can help me. Thank you

  • Thank you very much , I've got to make it work but with some flaws . The geolocalizacion plugin does not detect an exact position . When I add the following: Set location EveryXsecond ------ Doing this shows our current position by latitude and longitude, but the latitude and longitude varies every second and never leaves an exact figure.

    Any suggestions ?

    Thank you very much.

  • Yes, but when I use for example in action Changue textbox does nothing . only performed when the change in the textbox is done by writing into it, not when it is done automatically

  • This is an example of my project : 1 Every x second : set location ( geolocation plugin) 2- Every tick : set value ( for global variable) - latitude & longitude ....... Now I need that when the variable that longitude and latitude set switch to another , no more or less so , simply change , run an action

  • thank you very much if interest and help. Unfortunately I still do not get it to work . I need a function like textbox ( on text Changue ) that allows simply by changing the text variable to another an action is executed. Any ideas? Thank you