alvarop's Forum Posts

  • Currently making a reverse metroidvania à la You have to win the game / Love / VVVVVV

    I got all the mechanics and systems down, working on level design and overall world design. Fun stuff!

  • Ludum dare is in our subject list. I've participated in the last 3 myself, but it'd be cool to get someone else in the panel to discuss it. You're more than welcome to join us.

    Also, I'm hyped for LD

  • If this is anything like Elasto Mania, everybody wins

  • This is a really great resource. ArcadEd I think you'll like this.

  • Cool sprites and colours. Following!

  • Just upload them to imgur, Naji. The dropbox you set up seems to be private or setup incorrectly.

  • Okay, the information is still quite general. Good luck on your project.

  • The systems needed are a bit too general in order to do any type of assesment. Could you please give more information?

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  • I'd recommend Gamejolt and here. The communities are pretty quick to respond and give feedback

    Not to plug my podcast, but our first episode is a bit about how to start out and stuff like that. If you want, check it out

  • Everyone, me included, will recommend you buy the standalone version. It's worth every penny.

  • missing props, char animations, etc, yup.

    initial level mockup. also a potential secret. I used pretty much the same tile tfor the walls, but there will be more variations in the final version, obviously. The roof is just a straight line at the moment. In the final version, I will make it so it looks more "organic". Maybe plants fall from it, or there are just simply parts that are lower, etc.

    In this level, the player is supposed to learn that he can wall jump and double jump. Two essential mechanics that he will soon lose

    I'm currently missing the levels with Tiled. I'm using a tiled object set to solid, with which I only draw the outline of the levels. This is pretty much the first gif, but just with the level "skeleton". I'm then adding monsters (which are their own object) and props (possibly the same).

  • Can't you call the shader from an event sheet that you include in each room?

  • Yup, it works and feels way better now man!

  • Thanks I'm currently working on basic / boring game system things, but I'll be uploading some new screenshots soon enough.

  • You have a very peculiar and strong colour palette going. I really like the Mistmire too.